Boots
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These boots are made of cave hopper leather. They are padded with soft foam. | |||
Resistances:
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Armor penalty: 1% | |||
Equip: Agility increased by 1 Equip: Stealth increased by 5 | |||
Durability: 690 / 690 (fabric) | |||
Weight: 1.42 | |||
Value: 960
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These boots are made of tough scaly leper serpent skin. It's rough and unlpleasant to touch and gives out an acrid odor. They are padded with soft foam. | |||
Resistances:
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Mechanical damage resistance and threshold increased by 35% against melee attacks. | |||
Armor penalty: 7% | |||
Equip: Stealth increased by 5 Equip: Persuasion decreased by 30 | |||
Durability: 690 / 690 (mechanical) | |||
Weight: 3.58 | |||
Value: 2540
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Boots are the most common type of footwear in Underrail. They come in many different variations. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.
Description
Leather boots are the most common type of boots. They provide low damage resistances, armor penalty and weight. Metal boots provide higher resistances than leather and a small amount of damage threshold at the cost of higher armor penalty and weight. All metal boots also provide immunity to Caltrops and double the damage of Dirty Kick.
All boots also have a padding material, which either provides some additional damage resistances or increases Stealth, depending on its type.
Striders are a type of boots enhanced with springs. They provide extra movement points and speed while lowering stealth. Both leather and metal boots can also be reinforced with extra metal plates, which increases their resistances, armor penalty and weight depending on the type of metal used. Boots may also be enhanced with all types of metal blades and spikes. Bladed boots have a chance to cause Bleeding Wounds, while spiked boots cause extra damage in unarmed combat.
Tabi Boots are another type of lightweight boots.
Crafting
Boots can be crafted with Blueprint: Boots.
Variants
Base material
Boots can be crafted from all types of raw leather and metal plates. The quality of the base material determines durability, damage resistances and thresholds.
Leather
Icon | Name | Effect(s) | Component |
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Cave Hopper Leather Boots |
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Cave Hopper Leather | |
Pig Leather Boots |
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Pig Leather | |
Rathound Leather Boots |
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Rathound Leather | |
Mutated Dog Leather Boots |
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Mutated Dog Leather | |
Siphoner Leather Boots | Siphoner Leather | ||
Ancient Rathound Leather Boots |
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Ancient Rathound Leather |
Infused Leather
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.
Icon | Name | Additional Effect(s) | Component |
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Infused Cave Hopper Leather Boots |
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Infused Cave Hopper Leather | |
Infused Pig Leather Boots |
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Infused Pig Leather | |
Infused Rathound Leather Boots |
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Infused Rathound Leather | |
Infused Mutated Dog Leather Boots |
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Infused Mutated Dog Leather | |
Infused Siphoner Leather Boots |
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Infused Siphoner Leather | |
Infused Ancient Rathound Leather Boots |
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Infused Ancient Rathound Leather |
Metal
All metal boots provide immunity to Caltrops and increase damage of Dirty Kick by 100%.
Icon | Name | Effect(s) | Component |
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Steel Boots |
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Steel Plates | |
Tungsten Steel Boots |
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Tungsten Steel Plates | |
TiChrome Boots |
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TiChrome Bars | |
Super Steel Boots |
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Super Steel Plates |
Padding
No visual difference.
Icon | Name | Effect(s) | Component |
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Galvanic Padding |
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Galvanic Foam Padding | |
High Density Padding |
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High Density Foam Padding | |
Insulating Padding |
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Insulating Foam Padding | |
Soft Padding |
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Soft Foam Padding |
Enhancements
Icon | Name | Effect(s) | Component(s) |
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<base material> Striders |
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Boot Spring | |
Spiked <base material> Boots |
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Steel Spikes Tungsten Steel Spikes TiChrome Spikes | |
Bladed <base material> Boots |
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Serrated Steel Blade Serrated Tungsten Steel Blade Serrated TiChrome Blade | |
Reinforced <base material> Boots |
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Steel Plates Tungsten Steel Plates TiChrome Bars Super Steel Plates |
History
- 1.0.3.6: infused siphoner leather now provides immunity to slows instead of immobilization
- 1.0.1.8 - Extra unarmed damage from boots will now also work with fist weapons
- 1.0.0.10 - Striders now provide more extra movement points
- 0.1.14.0 - Metal boots now also provide damage threshold proportionally and grant immunity to caltrops
- 0.1.11.0 - Striders now reduce stealth
- 0.1.4.0 - introduced