Agility
Details
Agility determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above 5 increases your character's maximum movement points in combat by 3. Agility, along with dexterity, also determines your combat initiative. Some other actions (e.g. climbing over rocks to otherwise unreachable areas) also require a set score agility. No items require agility to be used or equipped.
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)
Directly affected skills |
Other effects |
Related feats
- Increased Agility veteran feat increases it by 2.
Related items
Equipment
- Cave Hopper Leather armors (+1 Agility on equip)
- Infused Cave Hopper Leather armors (+1 Agility on equip)
- Vigorous Belt (-2 Agility on equip)
Food
- Junkyard Surprise (temporary random base ability effect)
- Cave Hopper Steak (temporary +1 Agility)
Drugs
- Supersoldier Drug (temporary +2 Agility)
- Hercules (temporary +5 Agility, leads to fatal withdrawal)
Agility checks
Underrail: Expedition expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.
Checks in the base game
Location | Check | Requirement | Details |
---|---|---|---|
South Gate Outposts, Area East tunnel | climb over rocks | 7 Agility | Old type dialog check. Reach secret area with a Trilobite Fossil oddity and 2 Mindshrooms |
Upper Caves (lux-a9.png) | climb over rocks | 7 Agility | Old type dialog check. Reach area with a Mindshroom. |
Cave (Random dungeon1) (dun_lowLevelCave1.png) | climb over rocks | 8 Agility | Reach small cave with Mindshroom and Red Dream Mushroom. |
Checks in Underrail: Expedition
Location | Check | Requirement | Details |
---|---|---|---|
West Storage Depot (xpbl_md.png) | Jump down | 1 Agility | Enter lower level. |
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