Strength
Details
Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.
High strength score is important for characters who use the heaviest of armors and heavy weaponry.
Directly affected skills |
Other effects |
|
Melee damage bonus
Weapon | Bonus damage (%) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Strength | 1-5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Jackknife Lucky Knife Combat Knife Serrated Knife |
- | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
Dagger | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 |
Unarmed Leather Gloves |
- | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 |
Crowbar | - | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
Metal Gloves | - | - | - | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 |
Sledgehammer | - | - | - | - | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
Related feats
Related items
Heavy armor
- Riot Gear with riot shield (requires 4-6 Strength)
- Metal Armor (requires 8-9 Strength)
Heavy weapons
- Sniper Rifles (requires 5-6 Strength, typically 5)
- Assault Rifles (requires 5-7 Strength, typically 6-7)
- Sledgehammers (requires 8-20 Strength, typically 8-9)
Other equipment
- Crowbar (can be used to force vents open, requires some strength)
- Rathound Regalia (+1 Strength on equip)
- Power Fist (+1 Strength when active in a weapon slot)
Food
- Junkyard Surprise (temporary random base ability effect)
- Rathound Barbeque (temporary +1 Strength)
- Mushroom Brew (temporary +1 Strength along with other effects)
Drugs
- Adrenaline Shot (temporary +2 Strength)
- Supersoldier Drug (temporary +2 Strength)
- Hercules (temporary +5 strength, leads to fatal withdrawal)
|