Hit and Run
Revision as of 05:10, 11 October 2017 by WikimanBot (talk | contribs)
Hit and Run | |
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
Requirements
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Hit and Run is a feat.
History
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Max Movement Points ( levelExpression error: Unexpected > operator.) — Increases the limit of movement point reset by {0} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.