APF-99 Dreadnought
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1000
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Description
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Faction
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Protectorate
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Role
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Armored Power Frame
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Abilities
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SBA-75 chaingun 80 series drill 30mm rocket launcher
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Combat Stats
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Combat Stats
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Level: 20 Action Points: 50 Initiative: 15
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Resistances
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Mechanical: 80% / 40 Heat: 80% / 40 Cold: 90% / 100 Electricity: 0% / 0 Acid: 30% / 20 Energy: 15% / 10 Bio: 100%
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Protectorate Dreadnoughts are heavy power suits commonly seen in areas with heavy Protectorate presence, such as their Fort Apogee base.
Dreadnought piloting
Empty dreadnought in a warehouse
Although only trained pilots can pilot the dreads effectively, even untrained persons with access to one can move around with it and use its equipment to devastating effect. Using the minigun requires some guns skill, but the drill and rocket launcher and are usable by anyone without training. Dread pilots retain their skills, and passive feats such as Suppressive Fire work well with dreadnoughts.
Any normal abilities except Aimed Shot and Burst cannot be used while piloting a dreadnought. Their massive size and very loud turbine engines makes stealth completely impossible.
Equipment
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SBA-75 Minigun
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Minigun
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Large 9mm gatling gun firing armor piercing rounds.
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Damage: 40-65 (Mechanical)
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Impact speed: Medium
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Base action points: 35 AP
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Range: 11 (optimal: 7)
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Burst precision: +50%
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Extra burst shots: 2
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Critical chance: 8%
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Critical damage bonus: 100%
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Minimal weapon skill: 40
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Cannot fire single shots, but only burst.
Every burst increases the amount of extra burst rounds by 1 (rounded down) until the end of next turn. Also reduces the action point cost of burst attack by twice that amount. Stacks 3 times.
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Ammo type: 9mm W2C
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v · d · e
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Drill
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Melee Weapon
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Large industrial rock drill.
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Damage: 150-300
- Mechanical: 30-60
- Mechanical: 30-60
- Mechanical: 30-60
- Mechanical: 30-60
- Mechanical: 30-60
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Impact speed: Very Low
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Base action points: 25 AP
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Range: Melee
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Critical chance: 5%
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Critical damage bonus: 100%
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On hit: Destroys rocks.
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Dreadnought Armor
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Armor Suit
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Safely behind metal plates and unbreakable glass.
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Resistances:
- Mechanical: 80% / 40
- Heat: 80% / 40
- Cold: 90% / 100
- Acid: 30% / 20
- Energy: 15% / 10
- Bio: 100%
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Armor penalty: 95%
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v · d · e
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Shoot Rocket
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Combat Utility
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Use: Shoot 30mm dreadnought rocket at the targeted location dealing 150-250 mechanical and 150-250 heat damage to everything in 2 tile radius. (AP: 20; Cooldown: 3 turns)
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v · d · e
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Dismount Dreadnought
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Combat Utility
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Use: Power off and exit the dreadnought. Must be out of combat.
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v · d · e
For armament, dreads pack SBA-75 chaingun attached to one arm, a powerful 80 series drill on the other, and a 30mm rocket launcher sitting on their shoulder. Some models have had a system installed that allowed them to use smart rockets, but those have been out of use for several years.
The heavy armor plating of dreadnoughts is almost impervious against small arms fire and other comparable threats. They are powered by 1000 kW WPE turbine engines with fusion cores that can last years without replacement.
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