Godmen
This article contains heavy spoilers. |
Godmen are a race of advanced beings from another planet, though they keep a significant stake in this one. They possess potent psionic powers and cybernetic augments that make them invincible in combat, as well as the means to traverse the In-Between freely. Only two confirmed Godmen can be encountered in Underrail, those being Six and Hadrian Tanner.
Background
- This section needs expansion.
Very little information about the Godmen's history is given directly, the main source being the psionic monoliths found in the underrail and Deep Caverns. They seem to experience time non-linearly, seeing it as a series of "frames" where outcomes are certain but events leading up to them are not, similar to how Dude experiences visions.
The Godmen remained, trapped, in their own galaxy for an eon. Things from the dark empty silent expanses would creep in and exert their influence, until the Machine God sent a messenger bearing weapons to fight back with. Thus did the Eon of the Beast end.
Weaponry alone was enough to keep the outer expanses at bay, but they sought to expand their domain; pumps were built to push the edges of their galaxy, fueled by "eggs" (possibly referring to Dyson spheres), yet this was not enough to prevent their fate.
A sickness takes hold of the Godmen at some point, prompting a group of Chosen to ask the Machine God for help crossing the black seas of infinity (presumably by using cybernetics to resist the Living Air). This group arrives at Earth sometime after the Descent, and despite seeing humanity's fate, are drawn by curiosity to descend all the same.
They leave their mark on the underrail from this point, building the mysterious pillars, monoliths, and Oculus. Something kills off all but 3 of the Chosen, and Tanner possibly betrays his people.
Technology
Although their artifacts appear completely alien to the Biocorp and NFT technology found in South Underrail and the Black Sea, they don't totally eclipse it:
- The Faceless are implied by Six to be connected to his kind, and they do seem to catching up somewhat; the Faceless Medallion shares physical properties with the material used in Oculus, and The Cube bears the same markings as the Jaws monolith.
- Dude is able to create and access Rifts through - all things considered - relatively simple chemistry. Unlike Six's more freeform travel, however, he is restricted to a handful of static locations.
- Six's and Tanner's attacks, though undoubtedly more lethal, aren't all that different from an advanced Laser Pistol or Shock Knife.
- The Shard on its own is part of a larger complex that even Godmen find it difficult to retrieve things from. Not so difficult for Steve Heave, however, who was able to dislodge it with a pickaxe - albeit at a cost.
- The Ethereal Torch is how The Shard manifests for the player, though talking to Six about it implies it can differ between people. Activating it is a matter of seeing it with the right eyes, and its effect is similar to throwing a Plasma Grenade with no cooldown (and the ability to banish otherworldly residue).