Dog

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Revision as of 10:16, 13 August 2021 by ThatBarry (talk | contribs) (Added Dog skills, slightly changed attack section)
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Dog

Shacks.png Dog l.png
70

Dog.png

Critter
Role Domesticated hunting animal
Location Junkyard
Depot A
SGS docks
Water Treatment Facility
Lurker Base
Loot Dog Collar (oddity)
Large Intestine
Abilities Gains Pack Hunting in groups
Can tackle
Combat Stats
Combat Stats Level: 4
Damage: 8-14 (10-18)
Range: Melee
Action Points: 50
Movement Points: Above normal
Initiative: 24
Detection: 80
Base Abilities Strength: 8
Dexterity: 7
Agility: 12
Constitution: 6
Perception: 8
Will: 3
Intelligence: 2
Skills Melee: 30 (40)
Dodge: 50 (88)
Evasion: 50 (88)
Resistances Mechanical: 0% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0

Common dogs still live in the Underrail. Commonly seen around Junkyard, and wild dogs and Mutated Dogs are often seen accompanying Junkyard muties in Depot A. They bark and bite.

They are pack animals and receive the Pack Hunting buff in groups.

They can Tackle you, reducing your action/movement points and ranged accuracy.

Fighting tactics

Dogs are fairly weak with low hitpoints and no resistances, but one shouldn't underestimate their offensive capabilities, especially tackling.

Tackle can stack multiple times, which makes dogs a dangerous enemy. So, dogs should always be eliminated before they have a chance to tackle you too heavily. They move very fast so kiting them is hard, but try to keep them at range for as long as possible. Once a dog catches you, it's probably too late to run, so concentrate on killing it before it can completely tackle you. A pack of dogs is even worse, since they also receive pack animal damage buff and all of their tackle debuffs stack.

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