Hunchback Mutant

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Hunchback Mutant

Cave.png Mhun3 l.png
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Hunchback Mutant variation 3.png

Critter
Role Mutagen experiment
Location Derelict Warehouse
Bunker (Upper Caves)NHD
Coretech Research Facility
Core City Underground
Panacea LabHD
Abandoned Waterway Facility
Toxic Waste Processing Plant
Loot Acid-Burnt Femur (oddity)
Mutant Acid Gland
Mutant Claw (oddity)
Abilities Bleeds acid
Immune to fear
Inflicts Bleeding Wounds
Attacks with objects picked up
Throw Carried Object
Yell
Combat Stats
Combat Stats Damage: 84-126
Range: Melee
Action Points: 50
Initiative: 18
Detection: 108
Base Abilities Strength: 20
Dexterity: 7
Agility: 6
Constitution: 12
Perception: 3
Will: 5
Intelligence: 2
Resistances Mechanical: 0% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 100%
Energy: 0% / 0
Bio: 100%
Main article: Mutant

Hunchback Mutants are a variety of even by mutant standards horridly disfigured mutated humans. They appear to be products of mutagen experiments carried out in Core City and Upper Underrail, and this is where they are still typically found today.

Description

The unnatural upper body muscle mass of hunchback mutants provides them with such physical strength that they became able to pick up objects suitably heavy to be used as improvised weapons, either to throw at their opponents, or simply break their skull with it. There are several objects that can grab their attention:

  • Rocks can be picked up from rock piles, each pile containing 3 rocks. When used as a melee weapon, hunchbacks can deal162-263 Mechanical damage with them. When thrown, they deal 100-200 Mechanical damage at the place of impact, less to those only indirectly hit by the shards. Although based on the location they are found in rocks can come in regular or cave variety, the two only differ in their appearance.
  • Explosive barrels make somewhat weaker melee weapons, dealing just a mere 121-222 Mechanical damage, while also being much harder to replace. Being extremely volatile, the hunchback mutant's every hit carries the risk of an explosion. If that happens, either in melee or after thrown, the barrel deals 50-75 Mechanical as wall as 50-75 Heat damage at the center of the explosion, but once again the damage decreases with distance.

If they fail at finding a weapon, hunchbacks can still fall back on using their claws, dealing 84-126 Mechanical damage with each hit, with a chance to inflict bleeding wounds that deal 50% of the damage over 3 turns. Like any mutant, they are also capable of yelling, however lack the ability to shoot acid blobs. As for resistances, they have only the usual immunity to Acid and Bio damage.

Random events

Gallery

Various hunchback mutant images.