Gray Army Base
Gray Army Base | |
Location information | |
---|---|
Music | Grey Army |
Located in | West Underrail |
Areas | Barracks Main Hall Schtab Magatzin |
Connections | Dude's House - Caves (rift) |
NPCs |
Gray Army Base is a location somewhere in West Underrail.
Description
The player will accidentally end up here as part of Dude's rift-walking adventure. While the base is swarming with Gray Army Soldiers, the player can avoid combat by wearing an appropriate uniform and avoiding dialogue, *only* if they play as a male character. While wearing the normal uniform is enough to stop the soldiers from attacking on sight, outside of the Barracks they will become more alert and will follow and attack the player if they do not succeed a Persuasion check. The amount of Persuasion needed depends on the area and the uniform the player wears.
The officer uniform gives the player the ability to make an Intimidation check on regular soldiers, which works in all areas of the base except the Magatzin. All soldiers in the Magatzin will approach the player on sight regardless of the uniform worn, and will require a Persuasion check to avoid combat. Entering any security checkpoint or surveillance room will cause all soldiers to immediately attack the player.
Barracks
- The two north exits both lead to the Main Hall.
- The eastern part of the barracks has an opened locker containing Gray Soldier Armor.
- Two rooms east of the rift is a secret trap-door that can be detected with 8 Perception, leading to a small basement storage with some electronic components.
- There is a locker (requires 50 Lockpicking) in the western part of the barracks that contains a Medal oddity (second locker from the top).
- Another locker (requires 50 Lockpicking) in the western part of the barracks contains Kzozel Yantar (second locker from the bottom in the SE corner).
- There are two lockers (requires 50 Lockpicking) in the central part of the barracks that contain Medal oddities (sixth locker from the bottom on the western side and third locker from the bottom on the eastern side).
- One of the desks in the computer room contains a Haxxor Mk II
- With 9 Agility, the player can jump through a fan in the vents to bypass the locked door/guard to the east.
Main Hall
- The stairs to the north lead to the Schtab.
- The locked gate to the west leads to the Magatzin. It can be opened with 100 Hacking or a keycard found in the upper floor of the base.
- Both south exits lead to the Barracks.
- There is a Trgomat that player can use to buy Kzozel, Canned Czernina and Root Soda with Zlatortiyas.
- When buying Kzozel, there is a small chance that Trgomat will malfunction and produce Kzozel Yantar instead.
- Toilets:
- A medical locker in the toilets contains a Focus Stim.
- [[Gray Army Officer]Gray Army Officers] sometimes walk into one of the cabins. Players can kill him and take his uniform as long as no one sees them.
- Armory:
- The Gray Army Heavy Gunner behind the counter has a key that unlocks the door the armory.
- A weapon locker in the back of the armory contains the unique SMG, RRCh-42.
- There is a crate blocking a trapdoor north of the armory that can be pushed away with 6 effective Strength.
- Vents connect the trapdoor north of the armory to a vent shaft next to stairs to the Schtab, and Kitchen's backroom.
- Kitchen:
- Lunch Lady carries the Rolling Pin.
- The fridge near the lunch lady contains Kzozel Yantar.
- If the alarm is sounded, metal gates to the north will open and Gray Army Spec Ops team and a few Dobermans will spawn.