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Messages - LightningMonk

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166
Awww. I guess my first chance experiencing the joy of punching things from far away will be my last. Now that all fist weapons get the damage boost, I can't be too mad.
More psy abilities are good. I'm happy that throwing knives are being added because I was beginning to think that single target throwing weapons were needed.

167
General / Re: Rathound King Kidnapping
« on: May 18, 2014, 08:34:55 pm »
It turns out you're right. Went to an old save and tested it, the town will always be hostile after you attack her. I guess I imagined it.

168
General / Re: Rathound King Kidnapping
« on: May 18, 2014, 03:03:24 pm »
Well I closed the door behind me before attacking her and the camp didn't turn hostile. I stunned her ,but never thought of bringing her health down though. Bleh. I'll keep this mind for another playthrough.

169
Bugs / Bug with The Beast cutscene near the Furnace
« on: May 18, 2014, 01:13:48 am »
I managed to fend off all the bladelings in the end battle , but died immediately afterwards due to bleeding wounds  :'(. The menu opened up as usual ,yet the cutscene for the Beast to walk under the smelter(?) still triggered after I died and left the menu unresponsive. The scene never plays, it's just stuck at the beginning.

170
General / Rathound King Kidnapping
« on: May 18, 2014, 01:06:20 am »
Is anyone aware of how to kidnap the woman for the crown prince of of vermin? I tried to stun her, net her and stuff her in a dog crate, but apparently that isn't a viable option :P.

171
https://onedrive.live.com/redir?resid=9766F40D228C30A4!235&authkey=!AJKGt-8hjfpmbKE&ithint=file%2c.rar

Can you open rar files? Onedrive doesn't want me to upload folders for some reason :/. I included the crashlogs as well.

172
Capturing Borer in dog crate with Force Emissions active crashes the game.

Title is self explanatory. Capturing borers in previous playthrough caused no problems ,but did in my latest one. The game crashes as soon as I use the dog crate on an entangled borer. After a number of tries, it appears that capturing always works as normal when Force Emission is not active ,but will always crash if it is active while capturing borers. Did not test with cave hoppers or whatever else could be captured in dog crates.

173
Bugs / Faceless Centaur drops Faceless Centaur Kick weapon
« on: May 05, 2014, 12:44:56 pm »
Based on the icon, lack of discription and the stats this probably was not something that the player was intended to obtain :P. This is in the Faceless cave west of Foundry.

174
Bugs / Re: I managed to kill The Beast without completing the quest
« on: May 05, 2014, 12:24:57 pm »
I am currently on the part where i'm required to lure the beast under the arc furnace. I have the lure and assumed that I have to just drop the item in the area behind the blast door, or am I wrong?

And no, I didn't use Expose Weakness. I just punched it too death with pneumatic fist while walking out of it's attack range (stun lock and critical hits mostly). I should have included the feats taken:

Cheap Shots
Deflection
Lightning Punches
Bone Breaker (did not affect the beast ,but i'll still list it)
Wrestling
Combo
Opportunist

Not sure if these are relevant ,but i'll list them as well:
Interloper
Hunter
Quick Pockets
Grenadier
Trap Expert
Nimble

My melee stat is listed at 110 (175)

175
Bugs / I managed to kill The Beast without completing the quest
« on: May 04, 2014, 09:13:22 am »
I killed The Beast with my bare fist (weapons) while exploring and without knowing that the creature was attached to any quest. :P When I found the mayor later, it turned out that I had knowing completed all his required quest ,but he doesn't acknowledge me killing The Beast. I completed as much of the quest as I could after that just in case the game  would acknowledge me killing the beast along the way ,but no dice. I guess it was never meant to be possible to kill the beast outside of the quest, so this can be considered a bug?

176
Development Log / Re: Dev Log #30: Version 0.1.11.0 released
« on: April 30, 2014, 04:10:33 am »
I'm really loving this update! My fist weapon/trapper/grenade tosser has never been so viable. I don't think I can hold back the tears.
One thing though, I never knew there was a level cap implemented until now. I wish I knew so I could've planned better, but what's done is done. My character is pretty destructive as it is anyway.

177
Bugs / Re: Report spelling/grammar errors
« on: April 30, 2014, 04:00:33 am »
The corpses that appear in the mines near The Beast are named "Faseless Corpse" rather than Faceless.

178
Bugs / A few missing exit mats
« on: April 30, 2014, 03:50:31 am »
There are a few zones on the outskirts of Foundry that have to exit from whence you came; the exit mat doesn't exists and i'm basically stuck there.

Enter here



No way back


Edit: it looks like the one above was already reported here, but the one below wasn't.


Another missing exit mat


Don't remember exact locations other than that it's on the way to the cave you enter from the whole in the floor.

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