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Messages - Styg

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1981
Development Log / Re: Dev Log #10: Wrapping up the Crafting Stuff
« on: January 22, 2013, 09:33:27 pm »
Right now we have 1-grade medication, but maybe you'll add another, stronger medication?
I mean like Fallout Stimpack->Superstimpack->Healing Hipos from crashing shuttle.
Stronger medication can be much more  rare then  other medication.
Player can have it like quest reward, or can fid it in some abandoned, very dangerous places.
???

There will be at least one more level of healing meds.

1982
General / Re: Completely Stuck (Possible Spoilers).
« on: January 22, 2013, 09:31:38 pm »
You don't need to activate the monolith. Just grab the lost cargo and high tail it out of there.

1983
Bugs / Re: Windowed mode on netbook (1024x600)
« on: January 22, 2013, 12:14:53 am »
Delete this file:
Documents\My Games\Underrail\config.dat

That will reset all configuration properties to default.

1984
Suggestions / Re: Ideas for Feats
« on: January 19, 2013, 04:32:37 pm »
I like some of them, most of which would require some tweaking but they have the right idea in mind.

Applying "tackled" to enemies, now that's something I haven't thought of before. :) Might be a nice way to give some advantage to unarmed fighters.

1985
Suggestions / Re: Minor Grenade crafting idea.
« on: January 19, 2013, 04:25:39 pm »
Double TNT gives Mk 3.

TNT+Hex gives Mk 4.

If you somehow got different results could you let me know exactly what item you put in which slot?

Thanks.

1986
Suggestions / Re: Simplify the trade and weapon reloading option
« on: January 19, 2013, 01:42:53 am »
Concerning the reloading. Hold SHIFT and the quick reload buttons will appear instead of your utility buttons (red ones).

1987
Suggestions / Re: Feats
« on: January 18, 2013, 11:32:13 am »
I agree with the trade off on Recklessness not really being worth it, so I'll be changing that feat a bit sometime in the near future.

1988
Development Log / Re: Dev Log #11: Version 0.1.6.0. released
« on: January 17, 2013, 04:03:15 pm »
Hi Styg!

Can we open old saved games with this new build??

The 90 minutes are "real life" minutes?

I mean, If I want more stuff from the merchant I'll have to leave the game on for all this time?

Keep up the great work!

Cheers

Yes to all of those questions.

1989
Bugs / Re: Junkyard "Thugs" aggro Bug
« on: January 16, 2013, 06:03:59 pm »
Thanks for reporting. I'm aware of this bug, though. It will be fixed soon.

1990
Development Log / Re: Dev Log #11: Version 0.1.6.0. released
« on: January 16, 2013, 01:17:09 pm »
New version is available now on GamersGate and Groupees as well.

1991
Development Log / Re: Dev Log #11: Version 0.1.6.0. released
« on: January 15, 2013, 03:24:30 am »
Awesome thanks for the ubdate. Whats the max level one can achieve for the finished product?

I haven't decided yet. Currently it's capped at 20, but I'll probably increase that at some point.

That is awesome. I would also like to know about the feats. Will we have more of them later?

Yes, there will be plenty more feats.

1992
Development Log / Re: Dev Log #11: Version 0.1.6.0. released
« on: January 15, 2013, 03:24:07 am »
Hello,

First i want to thank the developper for this very promising game he made. I'm looking forward the final release :)

For those of us who have it on gamersgate, what would be the timeframe for the new version to show?

Thank you!

Should be up tomorrow, I hope.

1993
Development Log / Re: Dev Log #11: Version 0.1.6.0. released
« on: January 14, 2013, 12:12:11 pm »
Neat!

And with changes most of my workarounds are null again.

Also does respawn timer work only in game time, or is it two hours in RL? (may be a stupid question, but still somebody needs to ask this :P).

It only counts the time you spend in game.

1994
Development Log / Re: Dev Log #11: Version 0.1.6.0. released
« on: January 14, 2013, 12:11:45 pm »
Any teasers as to when new storyline material will be coming out?

I'll be adding more side quests in the next update. As for the main plot, you'll have to wait a bit longer as I need to fix a couple more game mechanics/balance things first.

1995
Development Log / Re: Dev Log #11: Version 0.1.6.0. released
« on: January 14, 2013, 12:57:48 am »
Awesome thanks for the ubdate. Whats the max level one can achieve for the finished product?

I haven't decided yet. Currently it's capped at 20, but I'll probably increase that at some point.

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