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Messages - Styg

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1
Development Log / Re: Patch Notes
« on: September 06, 2021, 12:15:53 pm »
Version 1.1.4.5

Bugs
  • Hopefully fixed the multiplying ghosts
  • TNT will now properly destealth targets
  • You'll now be able to activate Bullet Time while on jet ski or immobilized, and it will no longer use Blitz specialization cooldown reduction
  • Spikes and blades will now properly add to the sledgehammer value
  • [Expedition]Fixed the value of Stabilization Wings
  • Fixed Hypno Goggles and other variable rares starting durability
  • Bullet strap belt will not longer help with acid vial reloading
  • Fixed the glitch with the stun animation of some hunchback mutants
  • Frigid Environment debuff will now be able to reduce from 100% resistance as well
  • Fixed several nonfunctional ventilation shafts in a random early game dungeon
  • Fixed numerous unintended faction relations with mutated player which were happening upon reloading the game
  • Minor dialog and map fixes

2
Bugs / Re: Possible Frozen Memories BUg
« on: September 06, 2021, 09:05:56 am »
No, Cryokinesis hit the vehicle. That's why you are not chilled.

3
Bugs / Re: Bullet Strap Belt work with chem guns...
« on: September 02, 2021, 09:35:35 pm »
Fixed for the next hotfix.

4
Bugs / Re: Hypno Goggles spawn in Ola's inventory already damaged
« on: September 02, 2021, 09:22:01 pm »
Fixed for the next hotfix, though the goggles already damaged in transport will not be repaired.

5
Bugs / Re: Dirty Kick does not get stealthed melee accuracy boost
« on: September 02, 2021, 09:17:54 pm »
You're probably just cursed.

6
Bugs / Re: Stabilization Wings price is wrong
« on: September 02, 2021, 09:13:17 pm »
Fixed for the next hotfix.

7
Fixed for the next hotfix.

8
Bugs / Re: door start combat exploit
« on: September 02, 2021, 09:04:40 pm »
Ideally the enemies would aggro when opening the door, even if vision is broken immediately.
They should. Where are you pulling this off for example?

9
So does every other status effect.

10
Bugs / Re: visible grid in pool east of port crag
« on: September 02, 2021, 09:02:11 pm »
It's unavoidable in a lot of cases, though, just because of how the depth is simulated.

11
Bugs / Re: Armor penalty maximum cap and display
« on: September 02, 2021, 08:58:04 pm »
Can you share a save so I can take a look?

12
Bugs / Re: Crucial Immersion breaking Bug
« on: September 02, 2021, 08:53:55 pm »
Only Beast has this feature.

13
Bugs / Re: Bullet Time can't be activated when immobilize/riding jetski
« on: September 02, 2021, 12:31:32 pm »
Yeah, it also used Blitz spec cooldown reduction.

Fixed for the next hotfix.

14
Bugs / Re: Light of flares is too weak to activate ambush in darker areas
« on: September 02, 2021, 12:26:53 pm »
maybe 3 just to be sure

15
Bugs / Re: Stun animation sometimes not playing out
« on: September 02, 2021, 12:16:44 pm »
The lunatic problem is probably because you have the old save from when the bug existed, so it's stuck like that.

As for dogs, is this problem only occurring when they are sitting?

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