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Messages - Styg

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2116
Suggestions / Re: Transparency Bubble
« on: August 29, 2012, 03:55:35 pm »
Now I know that, but there is another thing - if someone is killed behind desk (especially, when it's a desk with computer or something else is lying on it), You won't get the loot. TABing reveals, that there are "Remains', but You are unable to point it with coursor.
Pressing Z highlights the items in reverse order, so you're able to select the 'deepest' object first. Not the best solution, though, and I'm currently looking for a better one.

2117
Suggestions / Re: Automatic attack when not in combat mode
« on: August 29, 2012, 10:59:19 am »
Yeah, I'll change it to fire only once. This sort of behavior is something that was carried over from time before the game had turn-based combat at all.

2118
Suggestions / Re: Running option
« on: August 29, 2012, 10:57:52 am »
I'll probably just increase walking speed, but not by that much.

You don't really have a good feeling of how much of a speed up 40% is until you test it. It's ridiculously fast. :P

2119
General / Re: First impressions, suggestions.
« on: August 29, 2012, 10:50:25 am »
Hehe, somehow I doubt I'd get THAT many more player. :)

I currently have no plans of localizing the game, especially not in Cyrillic script.

Btw, thanks for the translation. ;)

2120
Suggestions / Re: Autosaves
« on: August 28, 2012, 07:15:05 pm »
Yeah, I plan to implement autosaving on transitions. Also, both autosaving and quicksaving will have rolling slots.

2121
General / Re: Advanced weapons/stuff in demo
« on: August 28, 2012, 05:42:26 pm »
Most of the loot and merchant inventory is randomly generated. For instance, in the armory store the game generates 1-2 weapons of each class. It generates only 1 sniper and it can be 12.7mm or 8.6mm if I remember correctly.

It might be the case that there isn't energy pistol blueprint as a static item anywhere, but it can be found as a random drop. The idea behind the energy weapons is that they are rare, though I guess I should have put a static drop somewhere for the purpose of the demo.

2122
Suggestions / Re: A map
« on: August 28, 2012, 02:43:41 pm »
There will be a global metro map that you'll use when travelling by train.

Local map for the area you're in seems redundant to me, since you can just scroll around and see everything you explored that way. I never used local maps for this exact reason in Fallout 1/2.

Haven't completely made up my mind on the subject though.

2123
Suggestions / Re: Testing Toolkit
« on: August 28, 2012, 02:40:20 pm »
Logger is implemented, but is not dumping to the file atm.

There's also something similar to the command console, but it's not a part of release build.

If I end up releasing more builds in the future, I'll consider including something of the sort for you guys to mess with. :)

2124
Bugs / Re: Shooting through doors
« on: August 27, 2012, 12:13:23 pm »
I think the problem here is that if you close the door while the enemy is standing in the doorway, you can still shoot at each other.

I'll fix it so that you cannot close the door if the doorway is occupied.

2125
Bugs / Re: Combat mode, stealth, and Snipe feat
« on: August 27, 2012, 12:12:14 pm »
Actually the bug it seems is that for certain high caliber snipers the AP cost of the snipe attack is greater than 50. Are you using 12.7mm one?

I'll be sure to fix this.

Or your AP are lowered by something, such as wearing an armor you don't have enough strength for.

2126
General / Re: Technology Used in the Making of Game
« on: August 27, 2012, 11:55:30 am »
XNA works just fine and C# is amazingly productive language that is well suited for programming complex systems such as RPG games. I have no intentions of changing the technology I use in the foreseeable future.

The only downside of using .NET/XNA is that it's not portable to other systems. I haven't had a chance to experiment with Mono yet, though.

2127
Development Log / Re: Dev Log #1: Demo Feedback and the Future
« on: August 27, 2012, 10:54:12 am »
Anything possible to say about the access to future builds?

Will you release a demo such as this one from time to time, or perhaps something bigger?

If I end up going for alpha funding there will be regular builds of the game available for those who pre-purchase. Otherwise, there probably won't be any more releases until beta.

2128
Bugs / Re: Crash on save
« on: August 26, 2012, 09:39:01 pm »
The problem occurs when you're running resolution higher than 2048 it crashes as it attempts to take a screenshot.

As a workaround, I'll upload the patched .EXE to IndieDB that will skip the screenshot in that case.

Big thanks to stuartrue for helping me get to the bottom of this. ;)

2129
Suggestions / Re: Pickpocketing
« on: August 26, 2012, 09:22:13 pm »
Yeah, pickpocketing is kinda broken at the moment. I like the suggestion that it should not require being in the stealth mode, so that's something that I'm going to experiment in the near future.

Keep up the good feedback, guys. :)

2130
Development Log / RSS Feed
« on: August 26, 2012, 07:49:34 pm »
Development log RSS feed:
http://feeds.feedburner.com/underrail

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