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Messages - Crowley

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1
General / What use is the "Recharge Object" function?
« on: November 06, 2017, 06:54:25 am »
One of the options for using batteries in your inventory is "Recharge Object". This is separate from the "Recharge Item" function which recharges energy weapons, energy shields and other such items. The description for the function specifies that it is used for "large energy storage objects". When I first noticed this, I thought somewhere in the game I would come across some large scenery object on a map that I would need to charge up. I have finished the game, and I have seen absolutely no use for this function. I even tried selecting the function and then combing through my inventory with the mouse cursor, but it did not show up as something I could do with anything there. So, what is this "Recharge Object" function all about?

2
Bugs / Container labels reset in Institute lab
« on: November 04, 2017, 10:24:44 pm »
In the Institute of Chort Physics Lab there are two computer racks. If I take everything that is in them, leave the screen and come back, the label for these computer racks no longer has the (empty) part, even though they remain empty. Also in the same screen there are two piles of robot remains. They contain nothing by default, and if I open them, they will become unusable, as emptied out enemy remains do. However, they are also restored as usable items upon leaving and entering the screen.

edit: I also noticed this happening in the nearby Chemistry Lab. There is a side room which has a group of three barrels. The label on the middle barrel resets.

3
Bugs / Re: Report spelling/grammar errors
« on: November 01, 2017, 08:42:43 pm »
The description to the Mind Cracker sledgehammer says it is filled with "gloving liquid" when it should be "glowing".

4
Bugs / Re: Small graphical glitch with large gates
« on: October 30, 2017, 09:56:42 pm »
All righty. I noticed these bowls in two other spots thus far: One in the small Ironhead camp in Lower Underrail Caves two screens east from Terry Baker's corpse, and another one in the main Ironhead base in the same screen as Balor. Screenshots attached.

5
Bugs / Re: NPC cannot be pickpocketed
« on: October 30, 2017, 09:53:00 pm »
I also noticed a similar obstacle in pickpocketing the mayor of Foundry.

6
Bugs / Re: Small graphical glitch with large gates
« on: October 27, 2017, 10:03:19 pm »
This isn't to do with gates, but I thought I would post it here since it seems to be a similar graphical issue. On the screen in the Drop Zone that has the entrance to the Gauntlet, I noticed this odd thing shown in the attached screenshot.

7
Bugs / NPC cannot be pickpocketed
« on: October 27, 2017, 09:57:19 pm »
There is a specific NPC who cannot be pickpocketed, and attempting to do so leads to some odd behaviour on part of the player character. The PC will walk next to the NPC, pause in middle of the walk cycle for a second and then just stop. Alternatively, doing this when already standing next to the NPC will cause the PC to walk in place for a second and then stop. The NPC in question is in the Drop Zone, on the screen with the entrance to the Gauntlet. The specific NPC is highlighted in the attached screenshot.

8
Bugs / Re: Pickpocketing Luben leads to black screen
« on: October 26, 2017, 12:05:19 pm »
I don't know if this will have any relevance any more, but I tried doing the same with Cornell in the sewers since that has a similar automatic dialogue->fade to black structure (if you let him go), and having the pickpocket window open there did not lead to a black screen.

9
Suggestions / Escaping the Institute when Faceless attack?
« on: October 23, 2017, 03:34:09 am »
I recently got to the point where strange tremors start happening in the Institute of Tchort. I went to the west wing and met the Faceless I had helped in Core City, who told me to leave the Institute or become a target. So I did the logical thing and ran like a coward. I left the Institute through the front doors, I left Upper Underrail by the elevator, and I eventually went all the way back to South Station. I was rather disappointed that nothing actually happened. I would suggest something like the Faceless attack progressing if you leave Upper Underrail while the tremors are happening. It doesn't sit well with me to give the player clear directions like this and then following them leads nowhere. This does raise the question of how the player is them supposed to know what to do next. Maybe you could go tell Tanner what has happened so far, and he would tell you to stop being an idiot and go back and explore the Institute further.

And alternative solution would be to prevent the player from escaping. Perhaps the gate guard tells you that not opening the gate during an earthquake is standard procedure, and the tremors have collapsed the tunnel that leads to RAF 013.

10
Bugs / Re: Report spelling/grammar errors
« on: October 23, 2017, 02:04:21 am »
When asking Eidein about Tchort after you have been invited into his office, he describes it as "a being worthy of fineste, beautiful, magnificent descriptions". I believe that should be "finest". "Finesse" wouldn't make sense in this context.

11
Bugs / Re: Report spelling/grammar errors
« on: October 21, 2017, 09:51:50 pm »
I think I noticed a spelling error at the Gauntlet in the loudspeaker message you get at the exit from the burrower level. I think it was something like "not to the next level" where it was probably meant to be "on to the next level". Sorry to be so vague. The message went away before I could make notes or take a screenshot, and I didn't think to reload the autosave. And I don't have the patience to go through the Gauntlet multiple times until the random number generator falls into my favour.

12
Bugs / Pickpocketing Luben leads to black screen
« on: October 21, 2017, 09:46:13 pm »
During the Coretech mission to recover the ICPD if I try pickpocketing Luben while sneaking and he notices me while the pickpocketing window is open, after going through the dialogue to get him to leave peacefully, the screen stays black after it fades out. The controls still seem to function, it's just that nothing is showing except for the mouse pointer and tooltips.

It might be a good idea to check whether this happens in other instances where dialogue is triggered automatically upon an NPC spotting the player character and followed instantly by a fade to black.

13
Bugs / Re: Small graphical glitch with large gates
« on: October 20, 2017, 01:29:52 am »
The large gate on the top level of the GMS compound is also an offender.

14
General / Re: Arena nicknames
« on: October 19, 2017, 03:38:51 pm »
I did manage to get the desired result. Also, judging from your username you are a fellow Finnish person. Hello!

15
Bugs / Possible AI glitch?
« on: October 18, 2017, 10:43:33 pm »
I've had it happen a couple of times that when an NPC runs out of ammunition on their gun, they will still try to fire it several times even though it is empty. Is this some kind of glitch in the AI behaviour?

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