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Messages - andvare

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General / Linux/Wine: Severe stuttering - a workaround
« on: November 19, 2023, 06:08:56 am »
Hi tunnel dwellers,

For those attempting to play Underrail in Linux, using Lutris/Wine, I experienced severe stuttering and mouse issues, but was able to get rid of those issues by
switching from WineMono to DotNet/XNA using WineTricks (install program). I also had v-sync disabled, which might have some, but not exhaustive impact, since I also tried switching it off before the other fixes.

So if you're struggling with performance in Linux, you might want to try that.

2
It´s usually taken on Dominating to offset the money issue in the early game.

3
Builds / Re: Can anyone rec a hard viable stealth+knife/melee build?
« on: March 07, 2022, 05:51:26 am »
KnifeGaf´s is currently running a "Knife + TC" on Dominating

He´s very friendly and likes to help noobs

https://www.youtube.com/watch?v=hbnDj1UvIz0

The build, is somewhat "meta", i.e. requiring some in-game knowledge.

Stealth, 3 con, TC, Fancy footwork + crit focused and pickpocketing.
No lockpicking/hacking/traps, you need googles for detection
Also note that it doesn´t use Expose Weakness but instead relies on energy edge/shock weapons.

https://underrail.info/build/?HgMOBwMDCgYAPQDCoMKgwqBMABkoAGdnAEFawqAAAAAAAE0rOTE_DRMGXCohSzxCAAXCs04k378

I also added TM to it, because I wanted to try it.

It´s a fun build because you have a lot of options with Stealth, extra movement points from Sprint/Fancy Footwork and stuns:

Dirty Kick, Mental Breakdown, Fear, "Enrage", Stasis, Incapacitate from Cheap Shots

This is typically what the fight algorithm looks like:

Stealth
Dirty Kick (increased chance to hit from Stealth)
Beat up for two turns while stunned
When they wake up: Mental Breakdown
Wait until last turn duration OR make their head explode with empowered Neural Overload (from Mental Breakdown)
Net
Premed Bilocation
Fear
Team up with his consciousness to beat the hell out of him
This build has very little problems with solo bio unless you get unlucky with resists.


4
Thank you for the writeup, I will certainly consider an smg playthrough.

What are some other builds that you have enjoyed?

5
I run SMGs first times I played this game and I disliked it. It's very strong, no doubt about it. But build has couple of unfun mechanics:

- short range, need to be on the move constantly to close distance if you want to be effective
- boring mehanics. All you do is keep bursting
- reliance on Versatility. Optimal way to build it is using that feat and it means slow progression early and mid game
- massive ammo consumption. You reload all the time and keep wasting bullets, need to buy/craft more all the time, it gets old quickly

Regarding AR/TC hybrid, there is massive synergy between each other, ARs first two bursts have very low AP cost thanks to specced Commando and Rapid reloader. TC (and psi in general) has one free spellcast per fight thanks to Premeditation and TC in particular has Locus of Control feat, which you can use to either to make yourself immune to crowd control, or to cast AoE nuke that shreds trhough living targets. Also lots of cc spells and defense through mirror images.

Sounds a lot like an AR build! I guess you need Versatility to handle bots.

Seems like the AR/TC hybrid brings a lot of utility which the Tin Can AR lacks while increasing the complexity and perhaps making it more fun to play.

What other builds did you enjoy?

I see, I would appreciate if you could post or otherwise direct me to a proper AR build

I don´t have any specific requirements other than an optimal build that can handle most content.

Perhaps something like this? AR Tin Can
Is Conditioning too much since I will be wearing Tungsten Armor?
What should I spend the remaining feats on?

https://underrail.info/build/?HgkDAwoMAwbCoG0AAAAAAGVsAADCoMKgV2NsAAAAAAAAditjOyYVSghJMUsnVcK1wqQOw4zCreKfogXip7QK378

Or should I go AGI and try to keep distance, while wearing equipment that enhances critical chance?

Also, one of the main complaints about Tin Can AR seems to be that it´s boring.

What are some other alternative builds that are considered more "fun" to play? I understand that fun is subjective, so perhaps we should talk about more "complex" rather than "fun".
The build is fine. I would drop Recklessness and Pack Rathound and replace Doctor with Fast Metabolism. There's no overkill in tanking, so Conditioning is a very good pick.

What would you replace Recklessness and Pack Rathound with? I´m ending up with a lots of spare feats, which I don´t really know what to do with.

6
I see, I would appreciate if you could post or otherwise direct me to a proper AR build

I don´t have any specific requirements other than an optimal build that can handle most content.

Perhaps something like this? AR Tin Can
Is Conditioning too much since I will be wearing Tungsten Armor?
What should I spend the remaining feats on?

https://underrail.info/build/?HgkDAwoMAwbCoG0AAAAAAGVsAADCoMKgV2NsAAAAAAAAditjOyYVSghJMUsnVcK1wqQOw4zCreKfogXip7QK378

Or should I go AGI and try to keep distance, while wearing equipment that enhances critical chance?

Also, one of the main complaints about Tin Can AR seems to be that it´s boring.

What are some other alternative builds that are considered more "fun" to play? I understand that fun is subjective, so perhaps we should talk about more "complex" rather than "fun".

7
Is SMG+spec ops considered trash now? I see very few builds being posted around this concept, or even SMGs

Also I´m considering this build for my first playthrough, "Assault Rifle / Thought Control hybrid".

Build link: https://underrail.info/build/?HgcDAwMNCgfCoF8AAAAAwqBPcAAAZG4rS1rCoAAAAAAAYCtPJCY7FSpKwrxJISxlBSnCtWbCu8Kdwp7CruKfogLip6oD4qe0Ct-_

https://stygiansoftware.com/forums/index.php?topic=6057.0

Is it a strong build, compared to others of the same "tier"? Or has other, more competitive builds been discovered since the posting of this build?

8
General / Re: Ack! No Oculus :(
« on: August 01, 2017, 11:57:16 am »
Is there any actual in game benefits for finding Occulus?

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General / Re: 2nd playthrough on hard, builds?
« on: July 31, 2017, 07:47:48 am »
Think I will wait until throwing gets buffed with alternatives to throwing knives ;)

I would also love to play a build centered around energy pistols when they get buffed.

For now a stealthy SMG build will probably be the next one or maybe a sniper build as suggested. Erhm, also probably an unarmed build for kicks.


10
General / Re: 2nd playthrough on hard, builds?
« on: July 30, 2017, 11:54:51 am »
>> Psi has a lot of options and is always powerful.  I've played a few builds and though Psi isn't the most powerful of any well->> specialized build, it doesn't have any weaknesses, which is awfully handy.  Plus the stat profile for Psi is forgiving.

Tbh I did a lot of Quick-load/save because the low initiative can be a real killer. However, once you get a shield/psi-carpace/headband your done it seems. Also your not that dependent on gear/ammunition etc which takes some of the fun way.
I would like to see more enemies able to take apart a good psi build.

Stealth sniper is fun on Hard and occasionally things fall apart and you're stuck running around like mad, lobbing grenades and trying to lure that last person onto a trapped tile.  That part is also fun, in my opinion ;)
Super-heavy sledge was perhaps the least stressful build I played on hard.  Literally the whole game was "run over mines, regen.  Get shot in the face, regen.  Get crushed under rockslide and set on fire then blown up....health hypo, regen." Even Tchort was simple.
I haven't yet played a commando/SMG build but they sound pretty good.

>> Stealth has a lot of appeal to me and I was considering a SMG build or something more assassin like.

If you haven't seen destroyor's FAQ (https://steamcommunity.com/sharedfiles/filedetails/?id=843557165) it has some good build suggestions, and overall a lot of really helpful information.

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General / 2nd playthrough on hard, builds?
« on: July 30, 2017, 09:40:41 am »
First and foremost, congratulations to Styg (and team) for making an awesome game! So far this has really been beyond
 and better than the fallout games.

I did my research and ended up with a vastly overpowered psi/tranquil build on Normal. Very few fights pose any significant challenge so I would like to restart on Hard with a different build (!= psi).

o Is Psi/tranquil op on Hard also?
o What builds have you had the most fun playing on Hard?



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