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Messages - eLPuSHeR

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16
Bugs / Barrel without name/label at Foundry
« on: April 22, 2016, 05:14:52 pm »
ALAS

This poor barrel doesn't even got a name...  :'(


17
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 05:08:12 pm »
Do not leave us in the dark. What happens when you use a bipod + rapid reloader?

18
Bug #0 is fixed in latest 1.0.1.10

As for #11, I don't have much trouble loading locations. Are you on SSD? I think your Operating System already caches things, but I am no programmer, so maybe loading times can be reduced somehow.

19
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 12:43:28 pm »
I don't know right now. I have to compare mine with the wiki. I don't remember if I took "gun nut" perk either.

20
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 11:04:24 am »
reinhark, Hornet assult rifle with rapid reloader will burst for 24. So you can burst twice, three times with commando. Also SMGs like you said require to get dex to 9+ or even up to 16. But to see again, and check numbers.

Hornet burst 9x 14-25 = 126-225 x 3 = 378-675

Jaguar 7.62mm burst 9x10-20 = 90-180 x 4 = 360-720

Yes It is better. But you need to dump 6 extra points into dexterity to make it work and waste feat on Spec Ops.

I am pretty sure hornet takes 27 AP for burst...?(yes,  using rapid reloader.)
http://www.underrail.com/wiki/index.php?title=Assault_Rifles

Since gun skill increases damage of guns, I wouldn't dump too much stat on DEX. Reload also eats away AP faster.

PS - One question for Reinhard, Eldakar, Wildan and anyone else... Due to AP requirements, is Jaguar SMG better than Impala?

I have invested heavily in crafting but I am unable to see the so called benefits of impala vs jaguar/steelcat. (maybe better damage on the lower margin).

It entirely depends on your build - but it is simple really, since this method applies for all weapons.

If AP reduction of weapon(TiChrome product or jaguar for SMG) happens to increase the number of "# of main DPS skill you can use per turn", then it is usually superior.
(of course, you need to consult AP table for this)
you have to run DPS calculation for weapons, if AP reduction doesn't do anything.
Innately high crit chance for your character means Steel cat is better.
Otherwise impala.

Since you are going for DEX 12, AP reduction of the jaguar does not matter, I think(unless you count AP to reload). 3~4 Bursts per turn for any 7.62mm SMG. In that case, I would just go for impala.

Thanks. I have already purchased a good Impala frame from Blaine and I have crafted several smart iterations which are quite good tbh.

21
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 09:02:48 am »
I think I will be DEX 12 when I reach level 24. Now the question is to find a good quality non impala smg frame.

22
General / Re: Requesting pistol build from Wildan
« on: April 22, 2016, 07:21:53 am »
I still prefer SMGs over ARs, but both are quite good.

In the interim I have returned to my sweet Sniper/SMG build. No matter how hard I try pistols still seem underwhelming to me.

I have that build savegames archived though. I may retake it sometime in the future.

PS - One question for Reinhard, Eldakar, Wildan and anyone else... Due to AP requirements, is Jaguar SMG better than Impala?

I have invested heavily in crafting but I am unable to see the so called benefits of impala vs jaguar/steelcat. (maybe better damage on the lower margin).

23
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 04:24:14 pm »
We are not talking about initiative here (attack turn) but AP required to shoot (number of shots per round). Yes, SMGs are still quite good even if somewhat nerfed in latest patches.

24
Suggestions / Re: We should be able to craft W2C and JHP ammo
« on: April 21, 2016, 04:22:35 pm »
I agree that it seems logical to me.

+1

25
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 02:52:50 pm »
@Wildan:

The more I read this topic, the less I like pistols.  :P

@hilf:

Quote
Guys, what SMG nerfs are you talking about? I can't see anything other than DEX reduction to AP.

Yes, we are referring to that.

PS - I will keep going on for a little more with pistols (reaching old depot now) until I get fed up and return to my sniper/smg build.

PS2 . SO... SUMMING UP... Recommend me two pistols I should go with. Should I go for a very fast one on one hand (5mm) and a heavy slower one on the other hand (.44 hammerer)? Or should I go middle ground with a 7.62/9mm + energy one?. Or having two separate weapon loadouts... Hmpf. Pistols seem to be far more complicated than SMGs which, let's face it, are very straightforward.

26
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 02:50:49 pm »
I am level 10 I think and I haven't come across any Falchion frame yet nor rapid reloaded either. This quite defeats the purpose on crafting but I don't want to whine too much... XD

Quote
Try Blaine - he often get some, and in 50% frames he has has quality ~100.

Hmm. It may sound stupid but WHO IS BLAINE?  ::)

27
General / Re: Requesting pistol build from Wildan
« on: April 21, 2016, 06:21:55 am »
Thank you very much Wildan. Really appreciated.

What I am seeing here is that my current pistol build is totally different than yours (I went the "steadfast aim" way, so I am suffering in the crafting department). it also seems there are several viable pistol builds (not surprising).

To be honest I am trying very hard to love pistols but I still prefer my Sniper/SMG build than anything else. Pistols still seem underwhelming for me, even with recent nerfs to SMGs. On my SMG playthrough I did both the Arena (invictus) and Gauntlet without any troubles (I am now fearing facing the same with pistols, as this pistol build doesn't have any backup weapon [probably getting a sniper rifle ASAP]).

One issue I have on my current pistol playthrough is that overall damage from normal pistols (not energy ones) doesn't seem to be that good when compared to SMGs found/crafted at same level (8) and pistols still require a lot more AP to shoot. .44 hammerer seems quite "hit and miss" (it gets a lot better with "rapid fire" though), but still....

Another issue that is killing me is the brutal randomness for crafting materials in the game. I mean both for random loot and in merchants inventories. I am level 10 I think and I haven't come across any Falchion frame yet nor rapid reloaded either. This quite defeats the purpose on crafting but I don't want to whine too much... XD

28
General / Re: Requesting pistol build from Wildan
« on: April 20, 2016, 11:00:00 am »
No. You stun it first and then use another weapon for Executing.

29
General / Re: Requesting pistol build from Wildan
« on: April 20, 2016, 06:41:59 am »
Does anybody know if stunning a foe with a electroshock pistol counts for the execute feat to trigger? I haven't got it yet but I am still missing the "hitman" achievement.

30
General / Re: Requesting pistol build from Wildan
« on: April 19, 2016, 05:35:55 am »
Doing fine so far. I am level 6 and I have arrived at GMS Compound.

Starting stats:

STR 6, DEX 9, AGI 6, CON 3, PER 10, WIL 3, INT 3

Starting feats: Gunslinger and Recklessness
Progression feats: Opportunist, Steadfast Aim, Aimed Shot.

I plan on getting Sharpshooter ASAP.

Right now I have made a custom made 5mm Neo Luger and I also have got a .44 hammerer with 31% hit chance (seeker goggles).
I intend to invest in crafting so I increased INT to 4 at Level 4 (intending to increase it at least to 6, then all points to DEX).

From here, I am not sure on how to proceed, specially for crowd control (I might be getting Quick Tinkering soon, Grenadier or both).

I will also be investing heavily in electronics to create some nice electroshock/high crit plasma pistols and some shields. I also intend to craft some smart .44 hammerer and/or smart 9mm Falchion to increase crit chance/bonus. That's why I am wearing seeker goggles instead of smart ones.

Opinions are welcome.

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