Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Styg

Pages: [1] 2 3 ... 146
1
Bugs / Re: Initiative missing from combat log
« on: Today at 10:03:00 am »
I would guess that this is because that in the moment of triggering of the event, they were not technically in your sight, so you would not get the combat log entry. On the other hand, scrolling combat text has been initiated and as long as you get to see the character at any point (in the next frame, 16ms later), you'll be able to see it.

2
Bugs / Re: Greater Coil Spider opening doors
« on: Today at 09:57:44 am »

3
Bugs / Re: How to make an item disappear
« on: Today at 09:51:54 am »
Fixed for the next update.

4
Bugs / Re: Firecracker caps disappear from crowbars
« on: Today at 09:41:14 am »
Could not reproduce. Gief save.

5
Bugs / Re: Mutant Questline and Force Emission
« on: Today at 09:36:28 am »
Fixed for the next update.

6
Bugs / Re: Sap and Skaerders
« on: Today at 09:19:16 am »
Oops. It was their immunity to poison that granted them immunity to sap.

Fixed for the next update.

7
Bugs / Re: Switching belts
« on: Today at 09:11:22 am »
I remember looking into this before and it's not trivial to fix and could potentially cause other bugs, so I let it be.

8
Bugs / Re: Map zoom glitch
« on: May 20, 2024, 02:53:07 pm »
It seems bugged while completely zoomed out. I'll have to disable this level of zoom as I don't have the time to mess around with the renderer.

9
Bugs / Re: Scrapperac Daze interactions
« on: May 20, 2024, 10:42:38 am »
Fixed the self-daze triggering on ranged attack and extended its duration to 2 turns.

10
Bugs / Re: Minor combat path finding color bug
« on: May 20, 2024, 10:02:42 am »
But you do actually have movement points, it's just that they are not shown. Hmm... arguably maybe you shouldn't get movement points because of kneecap shot, but I think I'm going to allow it for now and just fix the UI.

11
Bugs / Re: Psi-somatic Agent icon problem
« on: May 20, 2024, 09:04:31 am »
Fixed for the next update.

12
Bugs / Re: Hostile force fields
« on: May 17, 2024, 09:45:10 am »
Forcefield is a sort of a special type of opponent and I cannot just change it to a passive one (like rocks) without breaking the AI. In order to change this minor annoyance, I would have to make some finnicky changes to the AI and risk breaking it. I think I'll leave it like this for now and then maybe come back to it at a later point.

As I understand, the forcefield itself does not keep you in combat if you damage it, it's in combination with nearby enemies. Correct?

13
Bugs / Re: [1.0.0.5] Ironhead warehouse
« on: May 17, 2024, 09:27:02 am »
Could not reproduce. Do you have a save where this happens consistently?

14
Fixed for the next update.

15
Bugs / Re: Rifle barrel retractor
« on: May 16, 2024, 01:53:14 pm »
Same issue with Crossbow Super String.
Fixed for the next update.

Pages: [1] 2 3 ... 146