Yeah, having the jetski earlier would make things more organic. But I don't know how well that meshes for players who haven't bought the expansion. [Since new waterways were added even in the vanilla game]. If they have Expedition, and can get a jetski early, it could throw off game balance, depending on how much extra stuff is available outside of the Black Sea. The expansion assumes that things are basically the same as in vanilla until you reach the Core City questline.
But yeah, overall, it feels as if there's more "brute force" than "finesse" in this campaign. The vanilla game was more rewarding to players who sneaked around, paid attention to lore or surroundings, and found optimal paths through quests that involved a minimum amount of friction.
In Expedition, this would mean:
1. An alternate entrance to the Nexus of Technology from the Fetid Marsh (I've seen other people exploring this area in the hope of getting in). [Getting in should require exploration and high perception, and possibly obstacle-clearing.]
2. Allowing the player to reactivate the pesticide system in the Horticulture centre. [There could be a few clues about this on computers, signs, or notes. Maybe a sub questline involving someone who was trying to repair the system, and you can find the part on his body.].
3. Maybe being able to exploit the manhole exit from the pirate's jail. A one-way entrance to above the jail from that island. You'd need really high perception, but you could find a route in as long as you cleared the way with some TNT / jackhammering and maybe repaired a gate or something. There could be environmental hazards, too.]
I'm not the only one saying that the Expedition campaign seems to be preferring brute force over razor-like elegant solutions. There's now a thread on Steam:
https://steamcommunity.com/app/250520/discussions/0/1644295532471361294/Sombrelune has Underrail 24 Jul @ 11:26am
I'm agi 10 but i'm stuck with the puzzle in.
I can go back and find a way if u help me after to solve the puzzle in, i realy need a real english speaker it seem and i start to be deseperate :x
So we have a deal ?
Its not through fetid marsh. Go east from the entrance to the facility, navigate through the caves.
Bring enough supplies, kinda long trip lol.
Thank you. I managed to get through the skillcheck by combining some items and consumables. Just for the sake of it I did go through the backway and, yeah, I have to say that feels like a really weird change since usually the side paths aren't that horrifically long but that was just over the top.
you didnt use that agility 10 skillcheck did you? I been searching thru the caves and I see no way thru outside of that skillcheck, and there is no way I can reach the required amount with items
tried to go thru basalt caves thinking it would loop around at some point but I just get a dead end with a ♥♥♥♥ ton of crabs
EDIT: seem to have found it.... had to go just a tiny bit further thru lots of spiders. Leaving this note here for anyone else having the same confusion.
That wrap around seems completely awkward. Long and resource consuming. Especially that it leads you away from nexus. By the way, a lot of agility checks around that nexus. DLC feels strange, a lot of grind through encounters like hives, crabs and respawning serpents/wyrms for which u cant even be prepared and if your initiative is low ur screwed.
Hilariously, I used well over 400 rounds of 8.6mm, at least 50 rounds of 5mm, and a few magazines worth of 8.6mm AP, as well as some grenades and napalm, in order to clear out the Crabs > Spiders > Nexus quest. Plus about 10-12 advanced repair kits. And about 30 small batteries. And that was after I had visited the crab area already, blasting all the wildlife.