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Development Log / Re: Dev Log #8: Weapons and Trash
« on: March 24, 2024, 07:36:18 pm »
Nice. Glad to see some new.
For psi maybe charging system? Like if you need use fast some ability like telecinetick punch - at start you chouse this skill to charge (maybe not only 1 skill) and wait X turn (based on stats and thype/tier*hardness of psi skill). Premeditate can be changed to fast charge + maybe at start of confortation give acces to some list of psi skills/roleplay. This mechod open doors for some niche build i think.
P/S Hope on some constructor of psi skills at infusion also
Im also think it is best way to limit it.Great news. Thanks for updateWe'll see. I'm definitely looking to use stamina as a limiting factor instead of cooldowns when it comes to melee attacks and other high-power physical actions.
Is it safe to say that more abilities that would have relied on cooldowns in Underrail, will instead use this new stamina system?
And additionally that some abilities will have shorter cooldowns if they consume stamina as well?
For psi maybe charging system? Like if you need use fast some ability like telecinetick punch - at start you chouse this skill to charge (maybe not only 1 skill) and wait X turn (based on stats and thype/tier*hardness of psi skill). Premeditate can be changed to fast charge + maybe at start of confortation give acces to some list of psi skills/roleplay. This mechod open doors for some niche build i think.
P/S Hope on some constructor of psi skills at infusion also