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Messages - Styg

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1
Bugs / Re: Map zoom glitch
« on: Today at 02:53:07 pm »
It seems bugged while completely zoomed out. I'll have to disable this level of zoom as I don't have the time to mess around with the renderer.

2
Bugs / Re: Scrapperac Daze interactions
« on: Today at 10:42:38 am »
Fixed the self-daze triggering on ranged attack and extended its duration to 2 turns.

3
Bugs / Re: Minor combat path finding color bug
« on: Today at 10:02:42 am »
But you do actually have movement points, it's just that they are not shown. Hmm... arguably maybe you shouldn't get movement points because of kneecap shot, but I think I'm going to allow it for now and just fix the UI.

4
Bugs / Re: Psi-somatic Agent icon problem
« on: Today at 09:04:31 am »
Fixed for the next update.

5
Bugs / Re: Hostile force fields
« on: May 17, 2024, 09:45:10 am »
Forcefield is a sort of a special type of opponent and I cannot just change it to a passive one (like rocks) without breaking the AI. In order to change this minor annoyance, I would have to make some finnicky changes to the AI and risk breaking it. I think I'll leave it like this for now and then maybe come back to it at a later point.

As I understand, the forcefield itself does not keep you in combat if you damage it, it's in combination with nearby enemies. Correct?

6
Bugs / Re: [1.0.0.5] Ironhead warehouse
« on: May 17, 2024, 09:27:02 am »
Could not reproduce. Do you have a save where this happens consistently?

7
Fixed for the next update.

8
Bugs / Re: Rifle barrel retractor
« on: May 16, 2024, 01:53:14 pm »
Same issue with Crossbow Super String.
Fixed for the next update.

9
Fixed for the next update.

10
Fixed for the next update.

11
Bugs / Re: Mordre doesn't react to gas
« on: May 15, 2024, 08:37:19 am »
There are also no consequences in killing him this way.
If you don't consider going to hell an important consequence, I guess.

12
Bugs / Re: Full screen bug when using the steam deck
« on: May 15, 2024, 08:36:23 am »
No, it's fine. I'll need some time to look into it as I don't actually have a dock and it's not easy to get a hold of one in these parts.

13
Bugs / Re: Full screen bug when using the steam deck
« on: May 14, 2024, 09:37:45 am »
We're talking about docked deck right?

14
Development Log / Re: Dev Log #8: Weapons and Trash
« on: April 04, 2024, 10:41:02 am »
Sprint could be a toggle-able "more speed for more stamina" kind of thing.  Anyway, looking great; especially those sewers.
That's how running currently works. Also, the faster you're running, the less focus you retain.

15
Development Log / Re: Dev Log #8: Weapons and Trash
« on: March 24, 2024, 07:08:18 pm »
Nice. Very interesting update.
Is it safe to say that more abilities that would have relied on cooldowns in Underrail, will instead use this new stamina system?
And additionally that some abilities will have shorter cooldowns if they consume stamina as well?
We'll see. I'm definitely looking to use stamina as a limiting factor instead of cooldowns when it comes to melee attacks and other high-power physical actions.

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