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Messages - Toast

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1
Bugs / A certain Efreitor's head
« on: December 20, 2016, 02:54:21 am »
A very small thing: Efreitor Mateo's Severed Head is not removed from inventory after turning in the related quest. You can see in the log that I've just received the quest reward money but the head is still there: http://images.akamai.steamusercontent.com/ugc/199679790008216279/6CBC3B8291033DEB695CCC6A5F9B1B1B9257387A/    I ended up shoving the thing in a vase in a corridor. The Tchortist janitorial staff is in for a nasty surprise.

I am assuming this is a bug because Cornell's head does disappear after turning in that quest.

2
General / Re: I just wanted to say "Thanks" for an amazing game.
« on: January 22, 2016, 12:00:26 am »
It is rather good, isn't it?  :)

3
Bugs / Re: Deep Worms don't drop blastema
« on: January 21, 2016, 05:24:12 pm »
They're supposed to drop an oddity too?? I never got a single one! Those worm bastards are holding out!

4
Bugs / map weirdness and other small glitches in Deep Caverns (spoilers)
« on: January 21, 2016, 05:23:06 pm »
Very faint grid lines are visible in the water ponds in the mushroom forest.
http://steamcommunity.com/sharedfiles/filedetails/?id=592307772


This secret safe inside Caerus Residential requires Perception to detect, but there is nothing inside it. It has been empty for me both times in two different DC playthroughs so I am guessing it's not a fluke. I haven't encountered any other detectable secrets in the game that were just there to troll me, so I assume this was not intentional.  :P
http://steamcommunity.com/sharedfiles/filedetails/?id=603338510


This medical locker inside Project Eos is a "ghost." It's semi-invisible and you can see the wall through it.
http://steamcommunity.com/sharedfiles/filedetails/?id=603911116


There is a Box visible on these Shelves, but it is impossible to loot it because the Shelves get in the way of your pointer.
http://steamcommunity.com/sharedfiles/filedetails/?id=603911142


This spot of the map in the Mutagen Tanks area behaves oddly. Look at the box where my character is standing--if you start to the north of it and click on the box, character will go directly south, passing right through the barrier and over the pit as if they were not there, instead of walking around to use the ramp as expected.
http://steamcommunity.com/sharedfiles/filedetails/?id=603911227


"Forgetful" junk pile in DC:
http://steamcommunity.com/sharedfiles/filedetails/?id=605221580

"Forgetful" vase in Tchortist camp; this one ate all the guns I was going to sell. How rude!
http://steamcommunity.com/sharedfiles/filedetails/?id=603338495


Is it intentional or not that the... weird grub honeycomb things do not have a name? It's not possible to find the ones that contain oddities by pressing Tab, but maybe you meant for it to be that way, I can't tell.
http://steamcommunity.com/sharedfiles/filedetails/?id=605221610


The Miner's Helmet is found next to the Miner's Corpse, instead of on it. It is a bit hard to see, and it would make more sense if it was looted through the corpse itself.
http://steamcommunity.com/sharedfiles/filedetails/?id=605221618


If you blow up a wall in Caerus Residential with TNT, the nearby Faceless will investigate the noise. When I did this, they all eventually left, except the Doctor. He continues to stand an eternal vigil for that poor departed wall.
http://steamcommunity.com/sharedfiles/filedetails/?id=592307622

5
Bugs / Deep Worms don't drop blastema
« on: January 21, 2016, 04:44:45 pm »
I'm in DC currently and trying to make regenerative mixture for the final fight, but I have never seen a "blastema" anywhere. I looked it up on the wiki and it says they are dropped by Deep Worms. I killed every single Deep Worm in the labyrinth and none of them dropped anything other than an acid gland, not one.

So maybe I have the worst luck in the world, but here's the thing: this is my second playthrough of Deep Caverns, and on my first one, I ALSO killed every single worm in the maze, and they ALSO never dropped a single blastema. My luck can't be THAT bad, can it?

So assuming the wiki is right (is it?) that this organ does indeed come from Deep Worms, the drop rate of the blastema needs to be adjusted, because right now it's possible to kill every worm and not get a single one.  :(

6
General / Re: [Spoilers] Stuck. Wandering aimlessly
« on: January 21, 2016, 09:44:48 am »
Use the elevator in Core City to go all the way down to the bottom level by the dock. The sewers connect in the back.

7
General / Re: Oligarchs
« on: January 21, 2016, 02:36:04 am »
Have you done any jobs for any of the Oligarchs? Each one has a (mutually exclusive) quest chain of jobs to do. Just go upstairs and ask for work.

8
Bugs / Re: Fire and Ice achievement counting player deaths
« on: January 21, 2016, 02:31:48 am »
Ahh, ok. A mystery solved. Thanks Styg.

9
Bugs / Re: Tchortists became hostile because THEY shot ME (SPOILERS)
« on: January 20, 2016, 12:05:19 am »
Cool, thanks.

10
Bugs / Tchortists became hostile because THEY shot ME (SPOILERS)
« on: January 19, 2016, 12:34:29 am »
During the elevator defense battle in the Institute, one of the Tchortists behind me had a crossbow. She shot a fiery crossbow bolt at a Faceless in front of me, and it struck me as it passed by, as fire bolts do. As soon as it did, suddenly every Tchortist in the room was hostile to me even though I did nothing aggressive, it was THEM who shot ME!

This hardly seems sporting of them. If there's no way to fix this as an AI problem, might I suggest you take the fire bolts OUT of her inventory to avoid this problem in the future? Replace them with something else that does not hit more than one target, acid bolts maybe?

The bolt was fired by the Prophore behind me; I have the purple shield. http://steamcommunity.com/sharedfiles/filedetails/?id=591540715

11
Bugs / Re: Missing right section wall?
« on: January 19, 2016, 12:12:16 am »
It's not a bug; there are other places in the game where certain walls near the edge of the screen just aren't drawn, like here:

http://steamcommunity.com/sharedfiles/filedetails/?id=603338411

It makes it easier to see what the player model is doing, I guess.

12
Bugs / Re: Report spelling/grammar errors
« on: January 19, 2016, 12:07:39 am »
Spelling and grammar mistakes are evolution. Evolution is spelling and grammar mistakes. Loot is life.


contains potential ~~SPOILERS~~



Daphne: "...appears lost in thought, her gaze fixated at some distant spot" --> "her gaze [fixed on] some distant spot"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607191


"But first, allow me to introduce myself first." --> remove one of the "first"s!

http://steamcommunity.com/sharedfiles/filedetails/?id=589607204


"Why are you here what can you tell me about this place?" --> "Why are you here [and] what can you..."
"What can you tell me about Tchortists?" --> "about [the] Tchortists?"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607222


"this Insitute of Tchort" --> "Institute" is missing a T

http://steamcommunity.com/sharedfiles/filedetails/?id=589607235




Cale: "I am the only one who truly mastered the art of being in a state..." ---> "who [has] truly mastered"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607249


"What do you know about Tchortists?" --> "What do you know about [the] Tchortists?"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607265




Maurice? Fella in the corner outside the Tchort Institute: "I though you said something" --> "thought" missing a T

http://steamcommunity.com/sharedfiles/filedetails/?id=589607277




What: "makes him look like he just about to vomit." --> "like he [is] just about to vomit"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607303




Detritus: "...doesn't smell nearly as life-threating as it looks" --> "life-[threatening]" missing "en"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607322


"Heard of drop zone?" --> everyone else in the game capitalizes "Drop Zone" so I assume it should be capitalized here too

http://steamcommunity.com/sharedfiles/filedetails/?id=589607335


"You arelucky to be alive" --> space needed

http://steamcommunity.com/sharedfiles/filedetails/?id=589607349




Efreitor Denzil: "We are... full, so to say." --> "so to [speak]" is the expression

http://steamcommunity.com/sharedfiles/filedetails/?id=589607365


"Their motives, patterns of though or anything about them" --> "patterns of [thought]" missing T

http://steamcommunity.com/sharedfiles/filedetails/?id=589607381


"Just as he wanted to leave, he turns back to you again." --> needs to be in present tense to be consistent with other NPC descriptions. Also "wanted" is a bit awkward here; did you mean "went"? In that case it would be "Just as he [goes] to leave, he turns back"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607473




Preposterous Hippopotamus Praeposter Amelia: "Some things are unique to Institute of Tchort" --> "to [the] Institute of Tchort"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607488


Dialogue choice says "I am a man of the moment" even if player character is female.

http://steamcommunity.com/sharedfiles/filedetails/?id=589607505


"Institute of Tchort is an institution dedicated to study and celebration of Tchort" --> "[The] Institute of Tchort... to [the] study" Just to explain why I keep mentioning this, it would be very unusual for a native English speaker to refer to a place called Institute of X without adding "the."

http://steamcommunity.com/sharedfiles/filedetails/?id=589607517


"the mysterious cube Tchortist stole" --> "Tchortists" plural

http://steamcommunity.com/sharedfiles/filedetails/?id=589607546


"She inserts the needle into your flesh, and while you feel only a little sting, the feeling of uneasiness due to the whole atmosphere." --> This is not a complete sentence. I'm hesitant to suggest a fix because I don't know what you intended to say. Maybe this? "She inserts the needle into your flesh, and while you feel only a little sting, [there is a] feeling of uneasiness due to the whole atmosphere."

http://steamcommunity.com/sharedfiles/filedetails/?id=589607558


"While we are at the subject of the library" --> "While we are [on] the subject of the library"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607586


"The west wing had been in ruins long before the existence of Institute of Tchort" --> "The west wing [was] in ruins long before the existence of [the] Institute of Tchort"
"When a large earthquake of year twenty-four struck" --> if she is talking about a specific well-known earthquake, she would say "[the] earthquake of year twenty-four"
"a discussion took place whether to restore the west wing" --> "a discussion took place [about] whether to restore"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607597


"In year sixty-seven, more than forty years after west wing had been demolished" --> "after [the] west wing"
"It was slow and methodical due to west wing's size" --> "due to [the] west wing's size"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607622


"what creature was capable of manage something like that." --> "capable of [managing] something like that."

http://steamcommunity.com/sharedfiles/filedetails/?id=589607622




Jerre Franz: "as well the rise of violent sports" --> "as well [as] the rise of violent sports"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607645


"the body of knowledge the Tchortist possess" --> "Tchortists" plural

http://steamcommunity.com/sharedfiles/filedetails/?id=589607660




Lazy Lal: "Don't get this the wrong way" --> "Don't [take] this the wrong way" is the expression

http://steamcommunity.com/sharedfiles/filedetails/?id=589607696




Eidein: "We rarely get to witness such valiant effort from those who were yet to become a part of our institution." --> "from those who [have] yet to become"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607721




Provost Vladan: Refers to the PC as "him" even when PC is female. In the same sentence, "which of course does not give him to right to, as you say, barge in" --> "[the] right to" not "to right to"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607744




Episkopos Lydia: "what job does an episkopos perform?... Episkopos oversees and manages all three departments" --> "[An] episkopos oversees..."
"I have been on this position" --> "I have been [in] this position"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607759




Tchortist in cafeteria: "Did you know that Monsignor Gustav was sitting on that same table over there when he choked to death." --> "...was sitting [at] that same table over there when he choked to death[?]" (While it is certainly possible to sit *on* a table, I'm pretty sure that's not what you meant here.)

http://steamcommunity.com/sharedfiles/filedetails/?id=589607771




Buzzer: "worse than the phelgm I cough up" --> "phlegm"

http://steamcommunity.com/sharedfiles/filedetails/?id=589607416


"always look to history when ever you are in doubt" --> "[whenever] you are in doubt"
"I ask you?Of course" --> missing space

http://steamcommunity.com/sharedfiles/filedetails/?id=589607435

13
Bugs / Re: 1.0.0.7 Cannot ally with Faceless
« on: January 18, 2016, 10:41:46 pm »
Uh oh... I "accepted" the mission from the Tchortists (after talking to the Faceless and allying with them). I never had any intentions of helping the Tchortists, I was just lying to them so they'd sell me stuff. I hope the Faceless don't have any plans to read my thoughts again between now and the end of the game.   :-\

Allying with the Faceless is such a fiddly task already that it seems a shame to be able to accidentally scuttle it so easily in DC. At this point it almost seems like you're not really meant to do it on a first playthrough. I'm not sure if that was intended or not, but good grief they are picky about their friends.

14
Bugs / Re: [Foundry] Killing "The Beast" Twice
« on: January 18, 2016, 10:25:58 pm »
If you're not the sort to review your quest log notes, I suppose you might never realize what you were expected to do next.

Having played many games without quest/journal logs to guide oneself, I do expect the NPC dialogue to contain enough information to get the ball rolling, so to speak. Also, I bet people love that pedantic tone, keep it up! ::)

It wasn't meant to be pedantic though? I was acknowledging that not everyone reads their quest notes, and players who aren't in the habit of doing so would probably be confused by this quest, since the quest note is the only clue you get about where to go next.

15
Suggestions / Re: A suggestion to make entrances more visible
« on: January 18, 2016, 02:15:47 am »
Maybe all transition zones (red), teleport zones (blue) and doors should have bubble help that appears when you hold Tab? Stairs Up already do, so why not transition zones too? Trapdoors already do, so why not real doors too?

Seems fair enough to me. Many other people have reported being confused by the Foundry doors, so this would probably be helpful there.

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