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Messages - crumbhouser

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31
General / Re: crumbhousers player portraits
« on: September 03, 2018, 06:15:08 pm »
What is Girl with Rathound Leather smoking? :D
everything ;D

The one with the bag should be our default portrait. :D
Bag? no, that's the totally gorgeous new face he found after visiting Sergio the Wizard...

32
General / crumbhousers player portraits
« on: September 03, 2018, 03:05:39 am »
Hi everyone!

Because I just finished my first playthrough, I drew some custom portraits for future playthroughs. Figured I'd share them here too!

Took a while to get the transparency stuff looking right between Photoshop and the game, haha.
In some cases Photoshop is totally hell-bent on inserting white/light pixels where there are none, even with transparency matte set to black on a PNG 8. Oh well  ::)

Tried to make them fit in the game's setting too.

You'll have to rename them blahblah_l.png and blahblah_s.png and put them in My Games\Underrail\CustomPortraits.

Coat guy:



Girl with ancient rat hound gear:



Goggles dude:




Girl with tactical vest:



Totally normal character:



Low PER character:



They work okay in the game, as far as I can tell.


Enjoy! :D

33
General / Re: Special Bullet Types?
« on: September 02, 2018, 05:45:27 pm »
Okay. Tried them out a bit and special bullets are pretty good, especially with fast weapons. I'll probably use them in a future playthrough.

Still...

GREEN BULLETS ARE LIFE

34
General / Re: Finally! Finished!
« on: September 02, 2018, 05:35:31 pm »
:D
Le's see... the metaworm's already adapted to drill hard materials. What's available in its new home? Concrete slabs? A toilet? My money's on psi-morphic toilets. And don't give latchers to anyone, they smell worse than rathounds.
Makes me think of this toy from the 90s (image attached).

You learn this by experience. It's part of the fun.
I have to say, I found stumbling through the game the first time pretty great; I played on Normal but I was getting my ass kicked left and right for most of the mid game because I allocated abilities incorrectly for a sniper (only realized I should be putting points into PER later, didn't start putting points into crafting until lvl 19, didn't figure out that armor penalty was messing up my stealth until I got the rathound suit and noticed the difference).
It added major tension to all of the exploration (especially re: crawlers, murderers and muggers). I was only able to squeak by 80% of the fights by cheesing them with traps, LOS peekaboo, and fire bombs (which often ended up just setting me on fire instead) and if they ever got off one shot I was toast.
Oh, another thing, somehow I didn't realize I could use shield emitters until like level 17 or something, haha.

Oh, and speaking of the rathound regalia, I really liked having rathounds friendly. Even though they're not talkative, I feel like they're givin' me moral support. It would be cool if there was another ending option where, if you have the rathound suit, you could just settle down into the rathound cave of DC for the rest of your days, living as one of the filthy pack, haha.
I mean, considering how long my character was wearing that darn suit, he'll probably never get the smell of rathound off anyway, so might as well embrace it!

35
General / Re: Finally! Finished!
« on: September 02, 2018, 09:00:07 am »
Just tonight finished my own first playthrough. Figured I'd post in here since it's such a recent thread.

And in the end ... Can anyone explain to me why player needs to kill Tchort?
I have joined and helped Thorists. Few steps into DC and I meet Six and he told me that I have to kill Tchort and that Faceless are humankind friends BUT he don't know words how to express explanation... WHAT?

From what I understood, there are two reasons. First, the literal, in that you really DID have to kill Tchort because, like a jerkface, he was boguarding the computer that controlled the southern elevator. And, even though you're technically part of the Institute at that point, Tchort probably caught wind that you were (willingly or otherwise) working for Six and was therefore not going to trust you.

Secondly, Six wanted Tchort dead because Six is one of the Godmen and, as I understood it, Tchort already ate one of them and intended to eat the other two in order to become powerful enough to make it to the surface. All Tchort ever wanted was to see the sun shine  :'(.

Anyways, I suspect Six may have been the one who rigged the Institute elevator to break so you'd have to kill Tchort to get back up with the south elevator.

Anyways, now I'm holding my breath for the biggest mystery in the storyline: What will Sophie's pet morph into? Dude mentions a psimorph that takes the form of a balloon, so I'm assuming they tend to look for anything with interesting properties. Hey, is it possible to give her a latcher instead?

36
Bugs / Re: Possible bug with Foundry's Prison
« on: August 30, 2018, 02:17:29 am »
Does taking out the cameras trigger a lockdown, too?
I did a similar thing to jubisloviu (while scouring underrail for an oddity hunt  :)), took out the cameras with a silenced gun (no one saw me I think), and made sure all cell doors were closed, and the prison was under lockdown when I tried to return.

37
Discussions / Re: How did you find out about this game?
« on: August 30, 2018, 02:06:10 am »
Found out about UnderRail from a YouTube comment on a Ross' Game Dungeon video.

38
General / Re: Special Bullet Types?
« on: August 29, 2018, 02:49:13 pm »
They're mostly just for fun and an alternative to W2C if you run out of graphite, I think acid bullets go well through shields but I'm not sure.
I guess that makes sense, as an SMG character would probably need all the ammo in the world (myself I've mostly been using sniper rifles)

39
General / Special Bullet Types?
« on: August 29, 2018, 05:09:00 am »
On my first playthrough of this game (and man is it good!)

Have mostly been using guns (didn't plan out my build very well because I was figuring out all the mechanics) and I was wondering if some more experienced players could weigh in:

When/where do the various special bullet types come in handy?

I find myself carrying around say, acid and incendiary bullets, but I always end up using either W2C or JHP rounds (and regular rounds for easy targets).

Are acid, electroshock, incendiary, explosive, shrapnel bullets useful, and are they more useful early-game, mid-game, late-game, etc? Seeing as they're mainly fixed damage (with the exception of micro-shrapnel and the utility of incendiary bullets setting targets on fire), I'd imagine that most of these would be quickly outscaled by damage gains from W2C/JHP.

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