After killing him 2 times in the past without problems this time feels unfair; my build is focused on sustained damage (pistol build with metathermics) which gave me positives results on past quests (rathound king, arena, free drones), and now at Tchort it feels very weak due the nature of the encounter:
- My latest playthroughs against it I had enough burst damage to kill him with just one mutagen tank destroyed. (Pure PSI and SMG build)
- I can only manage to destroy two mutagen tanks of the right side, having a pistol build forces me to take a long walk to get near them, but for this one I have MKV grenades which helps the range issue. Trying to get the remaining tanks is futile due the heavy tchortling spawning, running out of health hypos and constant harassment of the tentacles (Cryokinesis, thought control and acid for this one)
- If I rush to Tchort with only two mutagen tanks and throw everything I can't make enough damage before I get overwhelmed by its minions. (Inmune to Pyromaniac, toxic gas contamination effect, biocides grenades help but I drop quickly)
I don't recall getting overwhelmed so fast by its minions too quickly, my character doesn't have enough strength to wield a sniper rifle to make a quick work of the tanks and have limited movement points, maybe I just built my character wrong but I made it so far so it could be hardly the case.
This is my build:
http://underrail.info.tm/?build=AwGloJgVhAWECcIYwIygBzJKgzG-MIvGcHQs0XUVaHO20omi5nELVAdhAgl9whqQrLiSxBseLABsyVCC5YEC9KiAWeapons: W&S Revolver/Phase Gun