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Topics - ringring

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1
General / Pneumatic Hammer
« on: August 31, 2022, 07:25:19 pm »
I'm having some trouble keeping track of when the hammer activates.

1) If I exit combat and come back, does the hit count reset?
2) If I miss an attack with the glove, does the hit count reset?
3) If I hit an enemy with another glove, then switch back, does it still count towards the hit count?
4) If I use a special melee attack like dirty kick or expose weakness, does the hit count reset?
5) If I use a special melee attack like dirty kick or expose weakness, does it count towards the hit count?
6) If I miss a special melee attack like dirty kick or expose weakness, does the hit count reset?
7) Is there anyway of keeping track of your hit count outside of counting them yourself?
8) Do attacks with other non-fist weapons count towards the hit count?
9) Do attack with other non-fist weapons reset the hit count?
10) Does attacking a different target with your glove reset your hit count?
11) Does attacking a different target with your glove count towards the original targets hit count?
12) Does attacking a different target with your glove create a new hit count? 
13) If so, does it replace the old hit count, or does it track them separately?
14) If you hit someone four times with another glove, does the count reset?

Also, all the same questions, but for Combo.

2
Builds / Tin Man
« on: July 30, 2022, 10:54:39 pm »
"This is My Tin Can AR Build!  There Are Many Tin Can AR Builds But This One Is Mine!"
-Gomer Pyle

-Equipment
-NV Smart Goggles
-Reinforced Tungston Metal Armor
-Reinforeced Tungston Metal Boots
-9mm AR with Smart Module, Rapid Reloader
-SS Electroshock Sledge (High Crit + 15% Stun)

https://underrail.info/build/?HgsGAwcKBAXCoB4AwqAAAAAAAAAAAAAAAAAAwozCjEYAAAArAVUtWRVbShZJYAZUEsKHwrXCpAjfvw

>I tried to make a Tin Can build that is as newb friendly as possible. 
>If you feel like Grenadier is a crutch, you can swap it for Yell
>Point Shot and Rapid Fire work with Smart Goggles / Smart Module & Limited Temporal Increment
>Can use Commando, Rapid fire, Fire Point Shot Twice a turn and Throw Nades two turns in a row

If you are having trouble with getting stunned, here is a variant with Thick Skull for fighting Crawlers and the like.

https://underrail.info/build/?HgsGAwoKAwPCoB4AwqAAAAAAAAAAAAAAAAAAwpvCm0YAAAArAWMtWRVbShZJYFVUCMKHwrXCpB_fvw

3
Builds / Old Man Logan
« on: July 30, 2022, 02:27:46 pm »
This build is more of a challenge than it is overpowered.
Most people would have trouble getting past depot A with this build on Normal.

No Psi
No Guns
No Melee

All Traps
All Crossbow

https://underrail.info/build/?EAQHBwULBAYAHloAAABaAABaWgAAAAAAAAAAAAAAACIBJjAWODUdakzfvw

>I stopped at level 16 to let you customize your build
>The crafting skills are left blank
>If you hate yourself you can take Concussive Shots instead of Grenadier

4
I don't know how much.

5
I have a character I'm using and I haven't played in ages, I thought I could load the .char file into the character builder website, but no such luck.  I can probably dig up my build on this forum but it would be easier just to use a utility to convert the .char file to a .json file.

6
Suggestions / Metabolic Psi School
« on: November 04, 2021, 01:07:24 am »
I think a metabolic school would be cool, something with stuff like regen, healing, stat buffs, bone claws or blades, acid spit, webbing, hardened epidermus (skin), and perhaps resistances, (which might also be appropriate for metathermics or psychokinesis)

7
I would pay 5 bucks just to have a keyring or wallet so all my access cards and keys aren't cluttering up my inventory.

Also I would really like to be able to sort my Inventory according to what type of items I'm looking for, it can be a real pain in the ass finding one component in a sea of stuff.

8
General / Where the hell is the Tatoo Guy
« on: November 03, 2021, 11:39:31 pm »
I watched a lets play and went to the area where the tattoo guy is supposed to be, but the area is sealed off behind a wall.  Does he only appear randomly, like some of the dungeons?  Or is he locked behind a certain difficulty level?  Do you have to do something first to unlock him?

10
Builds / Buck Rogers
« on: August 31, 2021, 06:23:06 am »
Equipment:

Incendiary Chemical Pistol
Electroshock Energy Pistol
Advanced Catalyzing Belt
Energy Shurikens

Optional
Grenades


https://underrail.info/build/?HgMLAwULAwrCoMKgAAAAAAAAAAAAVVVVVVUAwqDCoDcZADIrATFNPcKRwppWKlFew5NYwodnwqTCtXnDg9-_

so anyway, this build is a chemical /energy pistol build that specs into throwing and physical psi. 

So, I see the alpha strike going something like this:

>Adrenaline + Haste
>Premeditate Pyro Orb
>ThermoDynamicism Cryo Orb
>Fatal Throw + Remote Surgeon + Split Spare + Pinning with Energy Shurikens
>Throw Grenade
>Cooked Shot with Pyro Chem Pistol (+20% damage from belt + double effects from Mad Chemist)
>Fire Electro Pistol Once (+40% from High Technicalities) or Pyro Chem Pistol Twice

11
Builds / Natasha Blowminov
« on: August 28, 2021, 04:44:11 am »
This is for russian geerl who be carries shotgun under trenchcoat.
She whip it out and try to blow men away.

https://underrail.info/build/?HgUGDQUJBATCoB4AAMKgwqBQACgoKFAAAABQwqAAAMKgAAAAJDkZHcKwQcKHR8KFwo8CFj8lK8KlwrXCpN-_

12
Builds / Shredder Build
« on: August 22, 2021, 04:41:54 am »
https://underrail.info/build/?HgkIAwcDCgYAAADCggAAABIPAAAhExIRHktaWgAAAAArCFVpDQZCPBQ9IS5PKgfCt3dm378

And this is my shredder build, which I am currently playing.  If I were going to do it over again I wouldn't take conditioning and would probably swap it for expertise, and expertise for something else.  Its not super overpowered or anything, it just lets me Roleplay as Shredder from TMNT, which gives me a retarded giggle. 

Required Equipment

Early Game
Metal Armor with Blades
Metal Boots with Blades
Leather Gloves with Blades + Pnuematic Hammer

Late Game
Tungston Reinforced Armor with Metal Blades
Tungston Boots with Blades
Power Glove + The Poop Claw
Ooze (Gas Grenades)

The Claw and Vile Weaponry stack, glove, boot, and armor blades stack with with Taste for Blood, Dirty Kick and Cheap Shots for comedic slapstick, psychokinesis for force punch and force emission (martial arts mojo), with electrokinesis and metathermics from the dark arts of ninjitsu. (thunder, ice, and fire)  Last Stat increase lets him punch 5 times a turn and use Combos.  I think this build might win a competition for the most number of status effects that can stack.

13
Builds / SWAT Team Alpha
« on: August 22, 2021, 04:25:56 am »
This build is a non psychic Spec Ops build that is so ridiculously overpowered your pretty much done with the game by level 14.

https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzwrBBGTvCtcKkd-KfogXipLYC4qeqAuKvvQHit7AF378

Required Equipment:

>8.6mm Steel Cat w/ Rapid Reloader + Muzzle Break (Inferno Rounds Optional)
>5mm Impala/Jackrabbit/Jaguar w/ same + Electroshock / AP Ammo
>12.7mm Sniper Rifle
>Ceramic Plate + Tac Vest
>All the Grenades
>Taser

Ever wondered what it felt like to fire 4 bursts in a single turn?  Or to Snipe, use Aimed Shot, then fire off a final round from your sniper rifle, killing 3 heavily armored targets before combat even begins?  To burn through an average of 1 magazine per turn?  Having 500+ Damage Crits at level 12?  To double fist hand grenades and flashbangs every 3rd turn?  To unload 9 rounds of inferno ammo into an incapacitated invictus, almost guaranteed to light him on fire?

14
Builds / Bruce Willis Build
« on: August 22, 2021, 04:04:18 am »
Shout Out to Turbo Devil for the inspiration from One Turn Man build

I call this the Bruce Willis Build.  Its progression arc is based after the character Jhon Mclaine from all 3 Die Hard movies.  He only gets shotguns and hand grenades towards the end of the movie, and has psychokinesis to cast force punch (to knock guys out in one blow) and electrokinesis (to represent water on the floor and loose cabling among other contrived scenarios) to take advantage of execute and opportunist.  He has gun Fu to show how hes always getting into scraps with low ammo and having to pistol whip a bitch and play ru sham bu (Dirty Kick) when someone gets the drop on him.  Fully specced 6th Shell and Bullet Time.  Shotgun is 25 AP, Rapid Fire is 24 AP, Point Shot + Normal Shot is 24 AP, can kneecap with the shotgun, barrel stare and 6th shot stack, Tyranny is only str 5 and has an extra shot on burst.  He hits with opportunist and can use execute when someone gets hit with tungston round daze and stun effects.  Plus he carries a taser for comedic effect.

https://underrail.info/build/?HgUNBwUHBQR4HgDCoAAAHgAAAADCggAAAAAARgAAAAAAKwEmFw3DkVtZw5IRGRYewrDCj8K1d8KY4rewBeK9hAXfvw

15
Builds / Does Taste For Blood Work With Fist Weapons?
« on: August 20, 2021, 09:19:13 pm »
What about Unarmed?

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