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« on: September 12, 2019, 02:54:55 pm »
Also, in terms of more general advice:
-Have different knives on hand for different purposes. Use a tungsten dagger (or whatever has the best armour-penetration / overcoming of damage resistance) on robots and armoured enemies. Electric knives are also useful for robots. Otherwise, aim for more of a 'bleed-build' I guess, with serrated weapons bleeding living enemies.
Styg has updated the knife differences since I played it. There wasn't as much differentiation or usefulness to the different knife and material types in earlier builds, but there are now. So study up on knife crafting and subtypes. I remember carrying around a tungsten steel dagger for the aforementioned armoured enemies, and some kind of nasty serrated electrical knife for attacking organic creatures.
-Tasers are very powerful, and especially necessary for your build. You should probably have some electronics crafting ability for your knives anyway, so even a rudimentary level will be all that is necessary to craft a taser. You can use a low-grade zapper part from Junkyard, even, and a decent power core, at least 60 capacity.
The taser will help you immensely with crowd control. You can tase one enemy to keep them stunned for a bit while you focus on killing another enemy or two. Later, you can get an electroshock pistol, which might even bounce the bolt to other enemies, stunning them too.
I can't emphasize enough that stun is a powerful condition in this game, and the electroshock weapons are vital for your build.
You can loot some of the parts, I think, from the electronics dealer's lockers in Junkyard if you sneak in. And she probably sells the electroshock generator for cheap.
-I hope you are using cloaking devices.
-EMP mines trivialize most combat with robots.
-When you are doing the Beast mission in Foundry, you will have to take on some very high resistance creatures. Forget about knives (although a Tungsten electro-dagger or something like that might be useful). Use energy weapons on these creatures. At close range you can hit them, they are slow so just kite them along. Or you can use HE mines if that isn't working out.
-Also, stockpile traps and caltrops and throwables for that mission. You'll come to see why later.
-You won't be buying bullets, and won't be needing most guns. You can recycle guns and other useless weapons into repair kits. You'll have so many, hopefully, that you can use the repair kits on the loot you're selling. A 1324 q hammer will sell for more than a 724 q hammer, so you want to make the most of it. If you loot smartly, you'll take the high-value low-weight items back to sell, and scrap the low-value and bulkier crap to make repair kits.
-Drugs are very important for your character, so I hope you are keeping up some bio. You don't really need to put heavy points into bio until later in the game, though. You want enough for Jumping Bean and Focus Stim and maybe adrenaline stuff around mid-game. So stock up on those intestines and bug juice. Don't waste your animal hearts on crafting hypos, you'll have plenty of those and you should avoid being hurt anyway. Jumping Bean was absolutely critical for my build.