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Messages - ringring

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46
Builds / How does bleed work again?
« on: August 17, 2021, 08:32:58 pm »
I remember something about how if you have blades on your boots, gloves, and two on your armor it still only procs once.  How does this work again?

47
speaking of which, is there any reason not to use 12p or 6p on invictus, since he has no armor?

Lol, just read the wiki, i guess expertise doesn't work with shotguns at all.

48
Even with barrel stare and sixth shell with full specialization and full auto, I feel like my 8.6 steel cat does more damage, since with rapid reloader and spec ops, it can burst twice, fires 9 rounds per burst with a muzzle break, can use inferno and W2C rounds, and adds the expertise damage bonus to each shot.

49
Builds / Does 6th Shell work with shotgun burst?
« on: September 30, 2020, 07:13:16 pm »
I used shotgun burst with 3p shells and it didn't stun like it was supposed to, I'm wondering if 6th shell works with shotgun bursts.

50
Builds / My build is ruined!
« on: September 05, 2020, 09:22:49 pm »
I wanted to do a bleed stack build, i just started and put two serrated blades on my metal armor and instead of giving two chances to add bleed, it seems it just added the damage together!  What the hell.. my poor shredder build..

51
Builds / Re: Non-Psi Special Ops Build
« on: September 05, 2020, 04:34:42 am »
rapid fire and point shot are both great with a .44 hammerer.
dex doesn't add bonus damage to your guns, it just lowers your ap cost.
an 8.6 steel cat holds 20 bullets, with a muzzle break and full auto you empty your clip in two bursts, and with rapid reloader and dex 6 you can fire two burst in one turn.  If you use a 5mm jaguar with rapid reloader and 6 dex, you can burst three times and empty the 30 round clip
i guess if i wanted to max out damage i could max out perception for the bonus guns damage.
suppressive fire doesn't compliment opportunist at all, suppressive fire doesn't cause slow, stun or incapacitated

52
Builds / Re: Non-Psi Special Ops Build
« on: September 02, 2020, 03:10:10 am »
I was mostly just curious what i should do towards mid to end game. 

at level 12 or so is when i start wobbling a bit.  I really like rapid fire and point shot, but i could expose weakness and dirty kick, or opportunist and execute, those are all kind of paired.  I don't know whether to take increased con or serial killer, or if i should dump all my remaining points into con since perception 10 is plenty really.

https://underrail.info/build/?HgcGBgcKAwd4HgAAAABGAAAAAEYAAAAAAAAAAAAAADkBTRYVN341SVtZT0szdyYR4qS2AuKvvQHfvw

53
Builds / Non-Psi Special Ops Build
« on: September 02, 2020, 12:31:18 am »
https://underrail.info/build/?FAcGBgUGBAduHgAAAAAAAAAAACgAAAAAAAAAAAAAADkBTRYVN35bSVlLU-KktgLir70B378

After Level 8 the game is pretty much a cakewalk.  Not sure what to do with my stat points from my levels past level 4, rapid fire, point shot, critical power, gun nut are all negotiable, was thinking maybe suppressive fire.  I don't have much of an idea of how to expand past level 20, past level 14 most of my feats are just quality of life so i don't have to use a full burst to kill a wounded or weak enemy.  Not sure about skills, probably just a bunch of crafting stuff an social skills.

Standard Loadout:  8.6mm Steel Cat (rapid reloader, muzzle break) 5mm jaguar / impala (silencer, muzzle break) best 12.7mm sniper rifle i can find, .44 Hammerer (rapid reloader, smart module) jacknife, incendiary grenades, taser, flashbangs, tac vest with anti-rifle plate, anti-thermic overcoat, boots/helmets = whatever i can find, plus incendiary rounds, shock rounds, and AP rounds.

54
Builds / Re: Does Taste For Blood Work With Combat Gloves?
« on: September 01, 2020, 01:47:29 am »
What i mean is does it count as a melee weapon?

55
Builds / Does Taste For Blood Work With Combat Gloves?
« on: September 01, 2020, 01:41:53 am »
What about unarmed, if you have serrated blades on your armor or boots?

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