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Messages - VaeliusNoctu

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1
Development Log / Re: Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 18, 2015, 03:27:21 pm »
!!!G R A T U L A T I O N!!!


In this moment I have the game to the new version 1.0.0.0 patched.

It was nice to go this way together with you. I'm excited, but also a little sad because I would have liked this exciting story with their beautiful subplots would be even bigger ... but who knows ... ^^

Do not get me wrong this is not a criticism, the game is long but it is so good that you want to stop no more.


 All the best.

 Vaelius Noctu

2
Development Log / Re: Dev Log #44: New Trailer; Release Date Moved Forward
« on: December 14, 2015, 05:11:22 pm »
Cool ready bevore weekend. So happy!

3
Development Log / Re: Dev Log #43: Closed Beta Testing; Release Date
« on: December 06, 2015, 02:30:47 pm »
Gratulation!!!

4
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 30, 2015, 02:42:22 pm »
@LightningMonk

There will be no option for importing characters from earlier builds. Everyone has to start fresh.

Thank you, good to know. How do you know that?

5
Development Log / Re: Dev Log #42: Updating Old Areas
« on: November 24, 2015, 02:56:50 pm »
Super, I can not wait. This RPG is one of the best, if not my favorite of the RPGs.

When it came only to the junkyard I have played through the game already four to five times. After the Institute of Tschort was realesed I then completely played with my old character and three new characters the game.

Now I just need to decide who I use to play through the Final.

A question: Can I use my character importing? Or it is advisable to start from scratch?


greets

VN

6
General / Re: Love the progress of this game
« on: August 27, 2015, 12:49:00 am »
I start playing that game where you only can reach the Junkyard and fight for one of the two groups and fall in love with that Game from the first clicks.^^ I remember that i have 3 playthroughts and paused the game.

My next Playthrought was after the "Institute of Tschort" was realesed. WOW what a Big and Interesting World and lol so much sleeples nights 4 new Playthroughts.

Now i wait for the next Patch...amazing Pictures...looks very Interesting.

I realy hope you add too some new areas and Quests/Creatures to the "Old World" (the World bevore the new Patch).

What i love in the progres of that game is: ...no randmom generated maps... ...amazing Story and the story becomes better and better... ...Crafting is Funny and usefull... ...old school rpg... ...and that you see the Developer love that Game too, realy thats the Best on that Game, the Hearthblood from the Team. Without that this game was only one of much RPGs you play, like and forgot.^^

7
Suggestions / Re: Skills for slow'n Heavy
« on: June 03, 2015, 06:46:39 pm »
What a coincidence lol

8
Suggestions / Re: Skills for slow'n Heavy
« on: June 03, 2015, 02:33:36 am »
A good idea, would make Heavy Armor and Sledge Hammer Builds Playable.

A somewhat sarcastic Feat name would be "forgotten key". Picture could be a Man with Big Muscles a Stupid Face a great Hammer and some ? ? ? over his head.^^

9
Ok the Main Problems are as you say:

1) Crossbows must be better against Heavy Armors (Metal and Vests) and yes you True, i fear most too Crossbows/Snipers and then not like you Sledgehammer i fear next more PSI Characters that can costs you one Turn (Stun etc...).

Problems Crossbow NPCs later have (against me) that they often not hit me. In my Metal Armor Builds with Medium Shields i can ignore them complete and with high evade i can Risk to wait bevore i kill them. But in the first 10-12 Levels there amazing and i try most finish them first.

Snipers are rare atm as Enemys but they are later the only NPCs able to Finish you with one Hit if they Hit you.

2) Better Way for Special Munition...actual you must craft every Dart...better would be that you can craft a Pack of Darts like the Standard Darts AND that they can be used like munition from Iventory and dont need a Quickslot.

And dont forgot every NPC have only one battle in his lifetime...a player much more.

10
Suggestions / Crossbows should be changed to be a good Main Weapon
« on: May 17, 2015, 10:43:31 am »
Hello,

i think crossbows should be changed so they can Perform as a good Main Weapon like Melee, Guns etc...Reason is you need a Extra Skill you must invest to use them.

In my opinion:

Pistols, Grenades and Throwing knifes should be a secondary Weapon but not Crossbows.

What do you think?


Greetz

VN

11
Suggestions / Re: Eviscerate and Pummel
« on: May 17, 2015, 10:06:43 am »
Good to know that i used it wrong (eviscerate) and its not a wasted feat. Maybe to use it sensfull you must waste defense for Bleeding wound Upgrades for the Armors (boots, Body Armor). For a knife, fists, fist Weapon user its -in my opinion, not a good idea go for Riot or Metal Gear (high armor penalty) so maybe some Bleeding Wound Boots was a help.

Btw i use infused siphoner leather armor and tabi boots so i dont have any Parts in my armor that do bleeding wounds and i use seretaed electroshock knifes. So maybe that the reason i have less bleeding wounds, i only get some from the knife. Maybe i try some different boots.

And its true what hilf sayd, after you have enough bleeding wounds on your target that it give a nice Damage boost your target is

1. Dead 5 Hits bevore^^

2. Have only a few HP left

It seems eviscerate is more a finisher if you calcultate that normal attacks do:

1) not stun finaly
or
2) not kill a Mob

12
General / Re: Oculus? [SPOILERS]
« on: May 15, 2015, 11:26:57 am »
Good Idea i done that under the 1114 Bugs Thread. Maybe the developer Fix that. My Actual Playthrought is ruined for that no Haxor and no Super Merchant lol and i miss the cool UFO.

13
Bugs / Re: 0.1.14 bugs
« on: May 15, 2015, 11:25:43 am »
Jack Quicksilver Azif Mission Bug:

I found some Problems in the Jack Quicksilver Questline. All the Quests i done in the same way in all my Playthroughts with the same Game Version. I dont write about the 2 other Quests for the reason i done them in the same way (as in wikki from epeli writen), so i revealed the complete backgroundstory behind Patrick and done the Hercules Drug Quest.

In my 1st playthrought i free Tudor without break him out. Azif Quest follows...

In my 2nd and 3rd the Quest is buged for me: I talked with Tudor, found the Sniper Rifle on the roof but dont can report that to the chief (no new talk options). So i must break him out...still Azif Quest follows...

This time in my playthrought i do the same as bevore (2nd and 3rd playthrought) but dont get the Quest for Azif...after all...Jack Quicksilver says "i contact you...".

If i choose the talkoption..."how you contact me?"...he dissappears from Core City. Choose the option "ok see you" let him not disappear.

EDIT:

I think that this is where you will do the individual tasks a problem with the order. If this is done in the wrong order the Quest stucks.

I have at the moment, for example, first talked with Eddard to get the quest. Then I talked to the chief and said I think he keeps an innocent firmly. After that the woman in prison and Tudor. Get the Sniper Rifle, talked with Tudor again and then with the Chief. As I said i have now the third playthrought where it stucks. In my two previous i get still the Azif Quest so np but now not.

Psycho Quest (Tschort)

I still have after 4 Playtroughts the Psycho Quest Bug in Tschort Institute.
That means i get the Quest and can catch Psycho but after i acept the quest i cant complete them (no options i can Report them in the conversation with the Questgiver, but i can, after i acept the quest do the other quests and complete them). One small Problem is that the Merchant there still says Psycho is on the run or so and i cant buy anything from him.

14
General / Re: Oculus? [SPOILERS]
« on: May 15, 2015, 02:11:10 am »
Not fully truth...in my 1st playthrought i free Tudor without break him out. Azif Quest follows...

In my 2nd the Quest is buged for me: I talked with Tudor, found the Sniper Rifle on the roof but dont can report that to the chief (no new talk options). So i must break him out...still Azif Quest follows...

This time in my playthrought i do the same as bevore (2nd playthrought) BUT dont get the Quest for Azif...after all...

This Mission is full of Bugs like the Psycho Mission in the Tschort Institute.

I done that all with the same Game Version so...as sayd Bugs...

15
General / Found a new Trader [Lost Vault Trader]
« on: May 12, 2015, 10:04:35 pm »
Hello,

I Explored a bit and found a new Trader the "Lost Vault Trader". You can sneak there in a Building and open a small Vault with some random loot. A nice Place far away from all Civilian Live surrounded by water. The NPCs was LVL 20 and there was two of them. One Guard and one Merchant.

You can found them North, North, North East from Miltons Camp. East from the first "River".

You need TNT!

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