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Bugs / Re: No Six in Deep Caverns
« on: April 03, 2016, 01:26:42 pm »
I'm curious now - how does the cutscene in the elevator at the end go if he's despawned?
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Does this still work with recent save format file changes?
Elhazzared, dude, it seems you've been into this game for a time now. surely you understand there's more to it than collecting loot and selling it to merchants for shiny coins.
Perhaps to you this isn't an important part of the game and as I said rpeviously, this will just make players not want to go explore and do side quests. Basicly, they will ignore a large part of the game because what is the point? You can't sell it anyway!
As for me, there is more to the game than looting, but if the looting aspect of an RPG isn't good then the RPG is dead to me. I tried to play several times during early access after this horrible system was implemented. Almost all times I wouldn't go past taking the outposts because I couldn't even sell that tiny amount of loot. The one time I went further than that and I wasn't enjoying it very much I went as far as the SGS at which point I rage wuited over not even being able to carry the loot that is on SGS. Not to mention I knew even what I had I couldn't sell probably sell half of it.
The game just loses all the fun once you turn loot into trash. It's kinda the same thing neverwinter did. You spend the whole game, beggining to end in shitty green gear and that poor progression killed the game for me.
Now let's compare when I started playing the game before this system was implemented? Aside from providing good feedback, I classified this game as being the best RPG I had played since fallout 2 and fallout 2 is the RPG of RPGs. Nothing even comes close to it. I made a vid that I put on my Youtube channel showing off the game and giving a few tips as to how to deal with the dificult enemies early on (something probably not needed now as the dificulty was lowered early on). I even started a let's play series which I had to stop doing mostly because I stoped having the proper envoirement (read, too much noise around) to do it, however the patch came relatively shortly after I started doing it anyway so I'd have canceled it anyways. I also advised everyone I knew hat if they wanted a good RPG the likes they haven't seen since fallout 2 to give this a try.
So this is how the game changed for me. From best RPG made in the last decade to the most horrible RPG I've ever played, all thanks to a couple changes. Carry weights which are ridiculously low even on 10 str, mostly because things like metal armor and sledge hammers weight a ton which realisticly make sense, but the truth is that from a gamming perspective they should be lowered for a better playabillity. And the merchant changes which was by far the most weighty thing and made the game completly unplayable for me.
In a game like this, looking for that better piece of gear, killing more enemies for XP and you know, if the next awesome piece of gear doesn't drops, what the enemy drops is what you use to buy it. This does not exists anymore. The world isn't fun to interact with because the most important thing in an RPG was made into trash. Loot! Go play any RPG and loot is the major aspect of the game.
Could someone better explain how to get this save editor to work for a noob like me? I've got mainfile, main.cs and the exe in the same folder as my save but the exe crashes when I try to run it.
The instructions and program are a little thin - I stopped working on it as soon as I got the questline to continue, so that post is something of a quick braindump before I forgot everything. Thanks for giving it a try.
It's a command line program, so you'll need to use a command prompt to run it. It does currently crash if you leave off its command line argument. Try these instructions:
1. Open your Windows command prompt
2. Navigate to the directory holding your Underrail save using the 'cd' command. Use 'dir' to confirm that you're in the right place: You should see a file called 'global.dat' is there.
3. Copy the Main.exe into this directory with the 'global.dat' file
4. Run this on your command prompt:Code: [Select]Main.exe unpack < global.dat > unpacked.dat
5. Search for Abram-related strings like 'npc_abram_saidHeWantsEmbassyInfo' in the 'unpacked.dat' file. They should be grouped somewhat close together.
6. Using the hex editor on the 'unpacked.dat' file, change the 01 byte immediately to the right of each Abram-related string to a 00. Save the file.
7. Repack the file by running the following on your command prompt:Code: [Select]Main.exe pack < unpacked.dat > global.dat
8. Reload your save, and then talk to Abram.
If you still have trouble getting it to work, let me know which step is giving you problems. I could try moving some of these steps into the program.
Could you elaborate on the hex editing part? I'm changing several 01s to 00s but not sure if I've done it correctly. I'm successfully unpacking - repacking, but my edits are corrupting the save file.
You must have some really weak shields if they get drained by a single frag.
It's a stock shield that absorbs 300 damage. Almost all gone with single frag.