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Messages - robling

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General / Re: Any plans for DLC/Expansion or Content Patches?
« on: February 19, 2016, 12:10:16 am »
I'm also very interested in this.

I would gladly buy any DLC, expansions, or sequels and would also happily contribute to a kickstarter/crowdfunding campaign.

So, Mr. Styg or anyone else in the know, is this even a possibility?  Just the core of this game (that is, the leveling system and engine) could be used to to tell so many stories in and out of this genre.  I could see great fantasy games coming out of it.

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General / Re: Al Fabet
« on: February 18, 2016, 11:54:50 pm »
Further, it is NOT hard to just take things back to your apartment or make trips back.  It just isn't.  If you view moving around in a video game as a level of effort that kills an entire, amazing game for you, I'd implore you to consider changing your standards for what is actually taxing and what isn't.

Money is not hard to get, it simply requires a little effort and putting together a trade route.  You also have the option of going for a high strength build and there is a feat to help you out (although I would never use it, personally.  I can just store things, come back for them, or take them back to my place.  If the difference between getting what I want and not getting what I want is a minor amount of nonphysically strenuous effort, I'm going to make the effort, personally.)

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General / Re: Al Fabet
« on: February 18, 2016, 11:51:30 pm »
I'm glad the carry limits are what they are and that the trade system functions as it does.  It's very much like the original Fallouts, where in order to trade you had to travel and plan.

Ha, that is a bold lie. In Fallout anyone would buy anything as long as they had something to trade for it.

The trading system in Underrail is understandable from a game balance point of view but it makes little sense a lot of the time. Traders will buy any amount of ammunition but not any amount of food (guess which one of these things is likely to be in higher demand? hint, it's the one that everybody needs constantly regardless of circumstances), they'll buy any amount of plain crossbow bolts but only a couple of special bolts at a time for some inexplicable reason (one would think the deadlier bolts would be in higher demand!), etc.

A bold lie? Did I say it was exactly the same?  no, I said it is very much like it. It has the same interface at it's core and the only difference is that traders are only after certain things.

That leaves them very much alike.

I'm going to be brutally honest:  You seem to have some issues, man.  This seems to be an unreasonable focus you have that does not fall on the side of "reasonable things to be very concerned with."

Ammo would be a form of currency in and of itself.  Buying infinite food, when in reality it won't last forever does not make sense.  Ammo is always needed.  Countless real life studies have concluded that in such a situation, ammo would be a very likely form of currency.

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General / Re: Sledgehammer build
« on: February 18, 2016, 11:48:16 pm »
Your advice on this was seriously helpful, Wildan.  Thanks a ton, man.

I just hit level 20 with your more defensive build from your first post and the game has been very enjoyable with it.  Tanky builds are my cup of tea in most games and this one was excellent.

I intend to try your psibuild as well on my second run and then will head to hard mode.

Would you suggest the defensive build from your first post over the psibuild from the second (or either of your second builds, really) for hardmode?  The concept of being a tank is very appealing and from what I gather about hardmode would be very beneficial.

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General / Re: Al Fabet
« on: February 18, 2016, 12:18:16 am »
I find it very strange that you miss the point so completely.  This isn't like new games that hold your hand.  This is supposed to represent a realistic version of this world.  It is insane to assume that all vendors want all items at all times when trade is so scarce.  It is not difficult to take your time and realize that you can either just leave things and come back or make trips back to your apartment/room.

I have an apartment FULL of items.

If this makes it unplayable, that's fine.  You must, however, realize your attitude is pedantic and bothersome and is entirely too dramatic about a minor inconvenience which is a part of an overall theme of the game not holding your hand.

I'm glad the carry limits are what they are and that the trade system functions as it does.  It's very much like the original Fallouts, where in order to trade you had to travel and plan.

If you need your hand held, there are plenty of games out there for you.  I'd say that you're missing the point of a harsh world where trading is minimal and where the shop owners you trade with have budget concerns and a limited ability to move merchandise, which makes sense given the brutality of the ingame world and how hard it is to travel to sell items.  This all means the trading system makes sense.

It's pretty gross to read your complains, honestly.  Where I styg, I'd likely be far less amicable to someone who so clearly missed the point entirely  You being a customer doesn't make you above being totally dramatic, misinformed, and so connected to such a silly concept.

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General / Re: A thank you and some simple advice for new players.
« on: February 13, 2016, 08:20:13 pm »
I have F4 pirated and rig that will run it flawlessly but .. i cannot force myself to play it.

Exactly where I landed.  Everything it was supposed to be...it wasn't.

at least there are people out there putting together things like Underrail.

Here's hoping for a sequel or some DLC.  Thankfully, the replay value is through the roof.

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General / Re: Is Black Arrow in the game?
« on: February 10, 2016, 04:04:07 pm »
epeli, if you found it in order to put it on the wiki, why not put its location on the wiki?  :-\

Sorry. It's not like I'm purposefully withholding information, I just didn't methodically screenshot where I found all the new items of 1.0. And I mean all new items, not just the unique weapons. Oddities, quest items, psi mentors, components, blueprints, et cetera. I don't remember where I got half of them, so I just quickly added the infoboxes and other basic stuff to get the pages started.

I know the wiki is far from perfect, and that's ok, wikis are always a work in progress. The quest pages are a mess, most NPC pages need work, all sorts of faction stuff needs be written from scratch, the DC monsters need pages now that their stats and encounters are probably tweaked enough and I still haven't even added the DC areas to the wiki... not to mention there are already new areas coming in the next patch (whoops, did I say that out loud :p) The point is, documenting entire full-length RPG mostly alone is quite a bit of work and recently I haven't had as much time for that as I'd like.

But to be honest, I was hoping someone else could fill in small details now that we've got some active editors. Styg should be opening the wiki for registration/editing any day now but if you want an account in the meantime, just let me or Styg know.

You've done and do great work and no one can fairly expect any of it from you in the first place.

Part of what I find so special about this game is that it treats you like a capable adult and the wiki not containing every single detail adds to it perfectly.

Thanks for the work you've put in already and I, for one, can appreciate that boundaries create value.  In this case, the boundary is effort and it makes the item all the more valuable and special.

In a world where games give the player everything, it's nice to really work for it.  It's nice be able to feel that extra level of immersion.

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General / A thank you and some simple advice for new players.
« on: February 10, 2016, 03:53:39 pm »
Firstly, I'd just like to offer my thanks to both the posters on this forum (who create quality content and are so helpful Wildan, Epeli looking at you guys. Dirtman, you too) and to Styg for creating what has become one of my favorite gaming experiences in a game world with such rich, interesting lore.  After I was utterly disappointed by Fallout 4, Underrail has been everything the fallout series was ever supposed to be.  You did an incredible job.  I view video games on the same level people often reserve for film and literature and Underrail is a masterwork.  I hope with all my heart there is more from this world coming, be it DLC, expansion, or sequels.

I found/find myself engrossed in a way that I seldom experience these days.  I find myself staying up late, exploring a world that truly holds my interest and isn't wrought with the fetch quests and hand holding that plagues modern day gaming and has damaged one of my favorite series, Fallout (damn you Bethesda, :shakes fist: hehehe)  Enjoying a game without the padding you see in repeatable quests and gathering useless nonsense ad nasuem is a breath of fresh air.

Moving on to my advice to new players, I just wanted to point out to any would be new players that they should not look past the taser and how much easier it can make the game's start (I've used it the whole game once I realized how useful it was), which many complain is difficult, especially when one is familiarizing their self with the game.  Had I known about it and made it a priority, I'm sure my first playthroughs would have went a little more smoothly.

My apologies if some feel this doesn't warrant a post, but I felt like I wanted to give Styg a thank you and offer some simple advice that can really help but didn't occur to me as something I'd want to look into as early as possible.

To summarize and bring my long winded post to an end, I'd like to say that videos game are a special medium for conveying stories and concepts.  It's a medium that is personal in a way others are not or at least in a way other mediums can seldom manage to accomplish.  I hope you know you did a great job and brought me back to the same feeling and immersion I got playing fallout 1 and 2 and New Vegas, the Final Fantasy series and so on, so forth.  I number Underrail among my favorite works of art and storytelling in general.

Thanks for that, styg and to newbies like me, don't forget your taser!!

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