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Messages - TrueNeutralEvGenius

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Found the bug and fixed it for the next version. Cheers.

Also, if I haven't mentioned before, thank you for the playthrough video you've done back in January and the well thought-out review afterwards. ;)

Oh, Dejan, mate, sorry for such a late answer, but again better late than never, I guess. No, I don't think you wrote or mentioned that to me before on forum, e-mail, YT or twitch, so I didn't know that you actually was listening and watching my videos and streams. It's pleasant to know, you know, that main dev himself was listening to my feedback and thoughts. Since "Underrail" is nearly the only game which became favourite for me in last 15 years. That you actually have seen and heard my review and enjoyed it - balsam to my mind and ears even 3 years after.
Well, it was 225+ hours 100% walkthrough, one of the first ones with stream. So I'm really glad that you appreciated it. Wasn't so futile and for nothing afterall. Maybe it helped you. I'm glad if so. I enjoyed the game tremendously. Well, told about pros and cons. But I remember what you wrote in your devlogs about Six and explaining that all... Also we had conversation about it on e-mails, if you remember. But still.

Too bad life carried me away and I wasn't been able to play more of it. I wanted to play Expedition so bad. But still didn't get to it. Was watching some of other videos/streams sometimes of our narrow community of Underrail intellectuals (12, for example, the mate who was translating the game to Russian, you know, who always was a viewer when I was streaming Underrail and not only it; and who is still playing it too).

Anyway, I wish you all the best, I'm quite interested and amazed to see so many new updates and patch notes, I understand how much work and effort you put into it and I appreaicte it, there is stuff for me to analyze and to ponder about. See you in the Net. And let me know if you will be there, when I will be streaming Underrail again, I still wish to gather 'tips' for you to explain Six, Tanner (yes, we know some of the motives and intentions, but far from the whole picture) and so on, explain those things, cube, faceless, etc., you know ;) Of course you as dev can leave your audience in ignorance, but you yourself must know what the hell happened there, I think. Personally I think there must be some reward for the most hardcore players to find the truth and facts about the plot, story and what the hell really happened. The whole picture. Stay healthy, take care, best wishes to you and your wonderful project. Till next times.

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Hello. Not sure how I missed your answer, but only now found it by checking all replies on my posts. Well, your answer wasn't super operational too, so... Anyway, I think better later, then never. I'm attaching the log. Even if it's the old version, maybe it will be still useful, if still not fixed. Uploading some cybernetic modules Use it wisely ;)

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General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 09:35:45 am »
Now that's some conflicting advice right there :)

And where do you see "conflict"? For a blind chicken even a cockle is a wheat.

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General / Re: Is my build hopeless? (minor spoilers)
« on: November 21, 2016, 09:45:56 pm »
It's not unforgiving. When I played for for the first time my "build" was a complete mess, not a build at all, and I still finished the game without reading any builds or guides. Your build is okay. Don't destroy your fun and challenge with making a strong build. Imho. Enjoy this wonderful game.

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Development Log / Re: Dev Log #49: Temporal Manipulation
« on: November 18, 2016, 08:00:57 pm »
Needs practical tests, but looks interesting. Temporal Distortion and Limited Temporal Increment look the most interesting, imho. Psi skills which are raising AP and MP doesn't look so cool & original, because we already have medicine and drugs like that. But still good enough to have them, we will have possibility to combine and empower. Precognition can be super supportive to some exact builds. Overall style is excellent.

Thanks once more for enduring work on the wonderful game which Underrail is.


Upd. Can you send info about school teachers, action points cost, ranges and so on, so I can write it down in the wiki already? Or let's wait for the release, maybe you still think a lot about it can change?

6
Just same as I said.

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You don't need more hacking and lockpicking than 140. 100 natural in hacking and lockpicking must be enough. With bonuses from synergy & items and it will give you ~140.

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Bugs / Elevetor to Deep Caverns & Faceless - Error - Zone transition failed
« on: November 16, 2016, 08:56:33 am »
Hello. In Thort Institute after (in) epic battle before going down to Deep Caverns on the elevator there is a bug. I was testing this combat and just having fun and I've found if you will allow faceless to step in the elevator with you, then it will be "Error - Zone transition failed". I'm attaching stuff and also a video, I was streaming so it's recorded. For a direct and vivid description of the problem.

"Error - Zone transition failed".

https://www.youtube.com/watch?v=FDPTWX2cmIY&t=20887s

Overall, again, hats off for such a wonderful game. Deep Caverns are amazing. I haven't got such feeling from atmosphere from the days I was playing System Shock 1-2 and Fallout 1-2 in 90s and early 00s.

But I wish you to fix the bugs and improve the combat system when you are fighting along with others. They are easily triggered to become hostile from nothing.

Till next time.


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Other Games / Re: The Age of Decadence
« on: October 20, 2016, 02:16:21 pm »
Hope to stream it one day on stream after I finish UnderRail and it's new expansion ;) Must be a good game.

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Other Games / Re: Pillars of Eternity!
« on: October 20, 2016, 02:15:23 pm »
It is a really bad game.

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+ 15]

See main post.

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Indeed, tested different locations, overall for me without autosaving it takes ~3-4 seconds less.
I'm good with manual saving and quicksaving as well, but I guess it's not a right solution anyway.

P.S. Nice that you made example of Stalker. Was in Prypyat, made some videos with just environment and ambient music. And want to make documantal film about it. Never played game tho. Need to someday.

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Bugs / Re: Traps + skills like Electrokinetic Imprint bug
« on: April 25, 2016, 03:23:56 am »
Must be a bug. Hope devs will fix this. The simple way maybe to make it just like "can't place not on empty place" as with other things.

Maybe the Electrokinetic Imprint electromagnetically "attracts" the trap to you and it gets pulled to your body and triggers. Maybe...
:D

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Good idea. Added it to topic with other ideas and offerings - http://underrail.com/forums/index.php?topic=2228.0, hope you are not against.

15
+ 14] Bullet count of your equipped gun when shift is pressed topic by reinhark seems like a good idea - http://underrail.com/forums/index.php?topic=2234.0

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