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General / Re: Do we have a list of the places where you can snipe at 20 range?
« on: February 01, 2024, 01:17:56 pm »
No, but honestly each 2 Per points from 5 and above should grant +1 to sight range. YA HEAR ME STYG!?!?!?
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Disarm is definitely cool.Give Disarm feat to crawlers.
it promotes this stupid idea that you have to use a super specific completely mapped out optimized build or the game cannot be beaten.also
Hey hey people, have you tried this new DOMINATING difficulty yet?
1 shot every other roundNo. This never happens on pistol build. You calculated AP cost wrong, probably missed gunslinger. 14 Dex = 15AP cost per shot, with Point Shot being 7 AP and Rapid Fire costing 22 AP. You get LTI to reduce their (already very short) cooldowns. Also, reducing your turn to 35AP requires many stars to align and can only happen late in fight anyway, after everything is dead (rapid reloader not triggering, not being able to cast Contrraction after spamming LTI and Stasis, using Norwegian Snuff instead of Adrenaline). Pistol build do not shoot once per turn, ever.
There is a reason, people bemoan the 1x4 damage spread of .44 Hammerer's.The reason being not understanding probabilities, game mechanics and historical record of pistols being bad. Every melee/range weapon deals between 0 (due to misses or low damage roll vs DT + shield) to bazillion damage per AP. Damage spread ratio is infinite. What matters is how likely you are to kill the enemy (and how many APs you are wasting). For pistols this probability is very high due to massive upper damage, high hit and crit chance.
And the build you posted has no mobility, apart from gearThis one I can agree with, what was he thinking... Seriosuly though, Shoggoth's build is solid and clearly contains some thing for fun (like cutthraat) but pistol build can have highest mobility in this game due to Hit and Run.