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Messages - Frin

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Builds / Re: Are Guns+Heavy guns viable together?
« on: November 19, 2024, 08:21:07 pm »
I'll give it a go, thanks! :D

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Builds / Are Guns+Heavy guns viable together?
« on: November 15, 2024, 08:30:29 pm »
Hi I just bought the expansions and I'd like to start a new game. I want to play with a tin can build, focused on AR (I just love them) but I'd like to branch out to heavy guns for variety. Do you think this is viable? The skills seem to synergize pretty well together (60-75% boost to each other).
The build I have in mind is something like this: https://underrail.info/build/?AQoEAwYHAwcPDwAAAAAAAA8PAAAPDwAADwAAAAAPAABTO9-8

(Crafting and Persuasion are in the build for the fun :))

Do you think it's viable? AR would be the main weapon and I'd use it in most cases, but would occasionally switch to miniguns and/or LGMs for extra close range damage.
Feats would be mostly to benefit AR.

Otherwise I'll just go with Guns and make use of the grenade launcher/sniper rifle for variety.

Oh and I'll be playing in Normal, with the oddities system

3
General / Re: My first gunner build
« on: September 09, 2017, 11:43:37 pm »
Right. Will 5 was chosen just to avoid malus to resistances. I'm regretting it now. Int 7 I guess it was a noob mistake: I took Armor Sloping and I like the fact I can still walk around, but I guess I could have used those points better.

I'm level 7 right now, I dumped my first stat point into STR (which is now 8 ) and my brand new metal armor is behaving just great. I crafted 2 AR, with two different barrels so that I can make use of both 7.62 and 8.6m bullets and my damage is really great right now.

My concern so far is related to the fact that there are 4 other stat points I can get and I'm unsure how to use them. If I put another point in STR it would be just to be able to wear the heaviest metal armor but it seems a waste for a non-melee character.

And if I want to bring CON to 10 to get Thick Skull, I'm going to leave PER at 7 which is not great for a ranged character.

In the end I guess high PER is more important than Thick Skull, so I think I'll leave CON at 7, but I'm still thinking if that 1 more point to STR is useful or not

4
General / Re: My first gunner build
« on: September 01, 2017, 02:03:47 pm »
Thank you. Yes I'm going full AR with maybe sniper rifle. It's a good point about HP. Should I put more points into Con then, like 10?

I'm also taking thick head to mitigate stun effecs

5
General / My first gunner build
« on: September 01, 2017, 12:14:17 pm »
I'm creating my first character ever. I'd like to focus on guns, crafting and persuasion and leave PSI out for another run. I'm satisified with the stats, but I wondering about the 8 skills I need to use.
Anyway, stats are something like this

7 to Str (to be pumped to 8 later)
3 Dex
3 Agi
7 Con
5 Will
7 Int
Perception: all the rest of the points. Main stat.

In terms of skills I was thinking about:

Guns,
Persuasion,
Hacking,
Lockpicking
Electronics,
Tailoring
Mechanics,
Chemestry+Biology (half points each per level up)

Of course I'll be wearing heavy armor. I'm a bit concerned about the 3 Dex, since I already have a penalty to movement (due to heavy armor) and adding another 10% loss is not great, so I guess I could take a point of Perception and put it there.

As for the skills, I like persuasion since this is already a combat focused game, so if I can avoid some of it, it's a welcomed possibility. And I'd like to explore crafting as much as possible.

Do you think this build is viable? Is it fine to split points between Chemestry and Biology, or I should just pick one and keep everything maxed?

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