Author Topic: Are Guns+Heavy guns viable together?  (Read 359 times)

Frin

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Are Guns+Heavy guns viable together?
« on: November 15, 2024, 08:30:29 pm »
Hi I just bought the expansions and I'd like to start a new game. I want to play with a tin can build, focused on AR (I just love them) but I'd like to branch out to heavy guns for variety. Do you think this is viable? The skills seem to synergize pretty well together (60-75% boost to each other).
The build I have in mind is something like this: https://underrail.info/build/?AQoEAwYHAwcPDwAAAAAAAA8PAAAPDwAADwAAAAAPAABTO9-8

(Crafting and Persuasion are in the build for the fun :))

Do you think it's viable? AR would be the main weapon and I'd use it in most cases, but would occasionally switch to miniguns and/or LGMs for extra close range damage.
Feats would be mostly to benefit AR.

Otherwise I'll just go with Guns and make use of the grenade launcher/sniper rifle for variety.

Oh and I'll be playing in Normal, with the oddities system

Eidein

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Re: Are Guns+Heavy guns viable together?
« Reply #1 on: November 16, 2024, 04:46:52 am »
Posting a lv1 build doesnt tell very much, also you have too low perception aim for higher than 8. 8 is the general minimum for burst weapons that make use of the feat "concentrated fire".

TheCONMan

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Re: Are Guns+Heavy guns viable together?
« Reply #2 on: November 19, 2024, 04:04:38 am »
Yes! AR and LMGs/Miniguns go very well together, in fact, I'm currrently writing a guide on a build that utilises the 2 together.

ARs and heavy guns share many feats together:
  • Suppressive Fire + Opportunist
  • Full Auto
  • Concentrated Fire

While all of the above feats are sort of mandatory, Concentrated Fire is the crown jewel. It is THE ability that enables bosses/targets with high health to be taken down in 1 burst. And Concentrated Fire has a PER requirement of 8, so 8 would be the minimum PER for your build.

From my own experience playing AR and LMG builds, 8 PER is also enough to get through the game, so I would spend extra ability points on CON or AGI instead of PER.

Thanks to the sharing of feats between heavy guns and ARs, if you already have an LMG build, all you need to make the build viable for ARs is this one extra feat: Commando. Commando is THE defining AR feat, must have for AR builds. And it costs only 80 skill points and 1 feat point extra for an LMG build.

If you have an AR build and want to tack on heavy guns to it, it would unfortunately be more nauced. First, you have to have enough STR to use the heaviest heavy gun that you intend to use (e.g. 12 for refurbished GlaShaG-9). Then you have the feats exclusive to heavy guns:

  • Mag Dump
  • Brute Aim
  • Heavy Metal
  • Bullet Trance
  • Gunner's High

Since you are playing a tin can build, Heavy Metal would be the most important feat for you, since it adds huge damage to LMGs/miniguns (but you can't have a LMG in one weapon slot and an AR in another weapon slot, you will have to choose one type to bring to each encounter.)  Mag Dump comes second, Brute Aim would be good if you are putting points into Heavy Guns skill instead of relying on Guns synergy, Bullet Trance I tend to skip if pairing LMGs with other weapons like sledgehammers or ARs, since using other weapons tend to easily break Bullet Trance stacks. Finally, Gunner's High only heals your health and does not help offensively, so I tend to skip as well.

Enjoy your build!

Frin

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Re: Are Guns+Heavy guns viable together?
« Reply #3 on: November 19, 2024, 08:21:07 pm »
I'll give it a go, thanks! :D