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Messages - Firozo

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Suggestions / Buff metal spike in Armor
« on: November 14, 2021, 04:09:40 pm »
So..now it very bad for some reasons:
1. Low damage. 10-15 damage (30-45 by 3 spike) with 140-150 quality. Any enemies with high dt just ignored this.
2. High required crafting skills. In early/mid game get spike with more quality than metal plate is very easy.
3. High armor penalty (9 AP by 3 steel/tichrome spike).
Suggest:
1. Add 3-5 damage per 1 spike. Also spike can get some bonus again living targets (ignored some % dt or increase damage after dt/resistence by %)
2. Reduced required crafting skills to 70% * Quality (now according by wiki is 80%)
3. Add reduce AP by 1% (0.5 for each specialization point) spike to Armor Sloping.

2
Suggestions / Re: Survival Instincts nerf
« on: October 23, 2021, 09:28:20 am »
I do not understend why you wants nerf SI. For me SI is reward for a high Con (Thick Skull / Last Stand is weak without specialization, Conditioning is very specific feat). 
It's gay to walk around under 30%.
Not give SI and no problem  :)

3
Suggestions / New feat Metal power
« on: March 13, 2021, 09:16:06 am »
The game now has no feats for metal gloves and it's time to fix it. I suggest a new feat Metal power.
Reduced base action points by 1 for each metal plates when you crafting metal gloves. Feat possible  should reduce the bonus damage from strengh to metal gloves or have another penalty damage. Specializations (1 lvl): additionally reduces base action points by 0.5 for each metal plates.
Requirements: 6 intelligence, possible 6 strengh, 35-50 mechanics. 

4
Suggestions / Re: Some suggestions for mechanical pistols.
« on: October 25, 2020, 10:38:57 am »
Firearms pistols could use a little love of course.

I think it would be possible to give bonuses to special attacks depending on the quality frame and the caliber of the firearm pistol.
So, here's what I suggest:

5mm pistol - extra 1 bullet (2-3 for hight quality frame) to Points Shot

7.62mm pistol - bonus to Aimed Shot (critical damage with  scaling quality frame/ reduce cooldown  / bonus to precision)

9mm pistol - reduce x% AP cost to Rapid Fire

.44 - increase range to Execute

Please write what do you think about this, do you agree or not etc.

5
Suggestions / Re: Some ideas for feats for firearm pistols
« on: November 06, 2019, 04:19:32 pm »
Here are my suggestions for buff firearms pistols.

1) Belt with bonus to firearms pistols:
Your successful firearm pistol attacks increase the taken chances critical hit by x%. (for standart version)
Increases critical damage bonus of your firearms pistols attacks by x%.  (for advanced version)

2) Buff/repair curent feats
Steadfast Aim: add ignore x% targets evasion .
New feat that requirements steadfast aim: Reduce strength requirements for metal armor by 3 and adds your armor penalty to precision, but no more than x%.
Rapid Fire: reduce cd by 1 turn.
Shooting Spree: add ability to activate for firearms pistols.

3) I believe that it is necessary to increase spawn JHP/W2C rounds from traders.

6
Suggestions / Re: Feats and items improvements
« on: January 27, 2019, 09:27:52 am »
Disagree with heavy punch... it used in pneumatic reinforced gloves (with expertise) to deal huge mechanical damage...but I dont know TfB better or worse this

7
Suggestions / Feats for metal combat gloves
« on: December 13, 2018, 12:07:48 pm »
Hi guys! The game has a lot of feats with improvements for crafting, except for metal combat gloves. Fix this)

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