Disagree with:
Hammerer - it's player choice, someone like it.
Sooping - very, very useful feat.
Heavy Punch - I killed Dreadnoughts with it!
Neurologist is the only sourse for increasing psi-pool for Psychosis users.
I guess Gun Nut could be useful in strange runs where you don't take combat feats - these are exist.
Hypoteria - never used it, but I guess someone could use it for though fights.
The rest probably is true, but...
Hammerer: Tell me who uses it? I read and watched a lot from other players and everybody seems to have the same opinion about it, awful damage spread which makes the pistol far too unreliable. It is possible, especially during early game, that a crit can deal less damage than a maximum rolled normal hit which is sad to see when you see your Aimed Shot does something like 20 damage only to hit normally for 35+ on the next hit.
Snooping: If one is generous, then one could call it a luxury feat. The reality is that it hardly does anything if your perception is dumped to 3 since most secrets need 8+ per early on and later, starting in Depot A already, you need at least 10 or 11, meaning to get actual benefit from it your perception has to be around 7-8 and never raised or the benefit is completely superseded by perception anyway.
Heavy Punch: I did mention that the obvious use is supposed to be to overcome damage resistance. This is very rarely helpful and I see no reason to leave it in such a niche feat since against everything else you will hit for less in total.
Neurologist: What Psychosis needs is to get a revamp so it increases PSI costs of abilities which can crit only, thanks for reminding on that one. That being said reducing cost via headband and psi beetle carapace is not too hard and more than sufficient. In the end all it does give you additional 15 PSI at the start of the combat and once in a while you get full benefit from a PSI booster when you are a bit above 25 PSI. It is only really useful if you run with Fast Metabolism, which is a good feat, but otherwise the benefit is exceedingly marginal is and is therefore firmly in the luxury category, at best.
Gun Nut: Again a feat you take if you run out of feats to take which on Autistic is rather unlikely and again there will be plenty of damage rolls where it has done nothing. I do not see why it could not be just a flat damage multiplier instead of just being tacked on maximum damage.
Hypothermia: You have never taken it, yet you think it "might" be useful to someone? Who exactly? Cryogenic Induction is superior in ever way. Not only does it give you an extra round of slow and freeze you can also finish off enemies so it synergies greatly with Psychosis builds and PSI Snipers.