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Messages - cypherusuh

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1
Builds / Re: Thoughts on a Riot Gear Shield & Sword, pure melee build
« on: July 04, 2021, 05:10:14 pm »
specifically for riot gear shield, I hated it because its very heavy and doesn't really do much. sledgehammer still could one-shot you, you can deal with knifer without the shield, it doesn't protect you from any ranged damage, too. investing on super steel is much better with the similar / lighter penalty.

2
General / Re: The Graphics of Underrail
« on: July 04, 2021, 05:03:37 pm »
I didn't know the game is completely 3D but with math magic to makes it looks 2d.
is that means, with camera and total control rework, is it possible to play, or at least walk around the map through PoV?

3
I hated that Acid Cyclopean Eye taunting me from the oddity window, always unobtainable for me.

if anything, they should've makes it less rare. either adds other spawn location or increase the rate. its a bit ridiculous to try getting it, since the RNG seems as rare as typical korean MMO drop rate.

4
Suggestions / Re: Pneumatic hammer hammers
« on: March 17, 2021, 02:25:39 am »
Why not give it a % to refund attack cost once per turn? And the % would be from quality?
This might be much better tbh. There's reason why tichrome sledge is much better than tungsten. That extra 1 attack per turn.

5
Builds / Re: question on gun fu
« on: March 17, 2021, 02:17:59 am »
So, is it good?

6
Builds / Re: Thought Control - Hemopsychosis Build
« on: March 17, 2021, 02:14:52 am »
Interesting, and these do make a bit more sense.

Out of curiosity, two things:

  • Are the leftover points in these builds to but in just "whatever?"
  • What is your reasoning for the 9 Constitution in the build you prefer?
I might fat finger it, but either +-1 INT and WIL for less or more innervation slot, and adjust effective crafting skill until its like current effective value.

1. You can put it on evasion, dodge, more stealth, throwing, whatever you want, really.
2. Survival Instinct. Psychosis are allegedly the crit build and able to reach like, 85% without Electrostatic. There are post somewhere about crit stacking information

7
General / Re: Something you wish was different or added to the game?
« on: March 17, 2021, 02:07:09 am »
I wish the game had a few pre-made characters for new players to use. When you first start playing, you have no clue about how the systems work and what the game will require of you. These pre-made characters would have both initial stats and subsequent level-up choices defined in advance, and you could either accept or override them.

This would be REALLY nice if Styg could hire Epeli and crate sync-able character builder, and gives "shadow number and feat list" directly in-game, would even better if this can be done outside of Character Creation, in case you change your mind on the build mid-way.

8
General / Re: Electromagnetic Emitter
« on: March 17, 2021, 02:00:17 am »
Are you playing on beta instead of latest patch?

9
General / Re: NPC Trap Detection
« on: March 17, 2021, 01:58:13 am »
My recommendation for trap enthusiast is to NOT pick Trap Expert, but pick Quick Tinkering so you can create beeline of traps, forcing your enemy to get through. Most mutant are dumb enough for this, but Lurkers won't get tricked. They'll go all the way around, or simply won't step on it.

Aggroing the enemy sometimes makes them step on the trap even when they could see it.

10
General / Re: Tattoo feats?
« on: March 17, 2021, 01:53:59 am »
Randomly generated location on Core City Sewer. I'm not sure if it requires Expedition or not, tho, since most of the new things in latest patch requires it.

11
General / Re: Tattoo icons
« on: March 13, 2021, 05:09:31 am »
Is there just a single tattoo situation or multiply you can get on a playthrough.
1 Tattoo per playthrough. And you have to kinda unlock the condition (joining certain faction, killing certain boss enemy, finishing major questline). the Feat bonus can be seen in underrail build calculator

12
General / Re: Something you wish was different or added to the game?
« on: March 13, 2021, 05:08:27 am »
I forgot to mention, though this is just flair/world building, children are missing. It is kind of weird to never ever see a child in the game and wondering "how are they multiplying?". Even Fallout 1+2 had children around.
because they dont want to deal with SJW / boomer who tried to cancel them when they got free spare time. Removing "children" entity isn't big of a deal. Its surprising that PETA haven't tried canceling them since cats and dog are one of the worst and most annoying enemy type in the game. especially when you accidentally overcharged them.

13
Builds / Re: Thought Control - Hemopsychosis Build
« on: March 13, 2021, 04:51:14 am »
https://underrail.info/build/?HgMFBgcDDQkAAAAAAABWVW8AAGRpSVVkwqDCoAAAMwBDKzlfLAUUZWdmIcKEKlfCvcK-wrdywrvinYMC4qGbAuKitALisLgF4rC5BN-_

this is the "optimized" ones without meta knowledge of special gear and items that increased skills (only need to upgrade Your House for crafting bonus).

https://underrail.info/build/?HgMFBgcDDQkAAAAAAABWREoAAFpfQkpawqDCoAAAJwA8KzlfLAUUZWdmIcKEKlfCvcK-wrdywrvinYMC4qGbAuKitALisLgF4rC5BN-_

this is "Fully optimized" ones that requires various meta items you get throughout the game.

https://underrail.info/build/?HgMDBgkDDQkAAAAAAABWREoAAFpfQkpawqDCoAAAJwA8KzlfLAUqFGVQIcKEYmZnwr3Ct3LCu-KitQLiq4YF4qyDAuKslwHisLkE378

and this, would be what I would do, feat and spec wise

14
Suggestions / Yet another crafting feat suggestion
« on: March 13, 2021, 04:36:22 am »
Its more of suggestion for the next game, since I assumed Styg and Co. already left most Underrail development.

Weapon-type feats:
  • Weaponsmith : Increased lower floor damage by 10% and critical damage by 5%
    Specs : Floor damage 2%, max 5 Level | Crit damage 1%, max 10 Level
  • Gun Nut : Increased lower floor damage by 20%, but decreased its upper damage by 10%
    Specs : Increased upper damage by 2%, max 10 level
  • Bowyer : Increased max range and optimal range by 1. Also increased critical damage by 20%
    Specs : Additionaly increased range by 1, max 5 Level | Further increased crit damage by 1%, max 10 Level
  • Practical Physicist : Increased precision by 2% and increased crit damage by 15%
    Specs : Additional precision by 1%, max 3 Level | Further increased crit damage by 1%, max 10 Level
  • Mad Chemist : On-hit effects are 50% stronger, also have chance of leaving double stack of on-hit effects.
    Specs : On-hit effects are 10% stronger, max 5 Level

Armor-type Feats
  • Ballistics : Increased DT by 5
    Specs : Increased additional DT by 1, max 5 Level
  • Riot Control : Chance of blocking ranged attack on riot shield you craft by 5%
    Specs : Further increased the chance by 0.5%, max 10 Level
  • Leatherer : Reduced armor penalty by 5% (additive) and reduced negative effects of leather by 20%
    Specs : Further reduced negative effects of leather by 2%. Max 5 Level
  • Armor Sloping : Still the same because its very balanced
  • Specialized Worker : Increased Suits DR by 10% and DT by 5
    Specs : Increased DR by 1%. Max 5 Level | Increased DT by 1. Max 5 Level
  • Mannerism : Increased unarmored Suits DT by 10% of your missing health
    Specs : Further increased DT by 1% of your missing health. Max 5 Level
  • Neurology : Increased Maximum psi by 20%
    Specs : Also increased Psi regeneration by 0.2 points. Max 10 Level

Skill-scaling feats. All skill can't go lower from its base percentage(i.e Genome Sequencer will give 15% bonus if Biology effective skill is less than 167)
  • Wrench Master : Increased durability of all Mechanical item you crafted by 20%, also increased Mechanical items components by 5% of Mechanics skill.
    Spec : Further increased the quality by 1%. Max 5 Level
  • Electric Genius : Increased electronic capacity by 20%, also increased Electronic items component by 5% of Electronics skill.
    Spec : Further increased the quality by 1%. Max 5 Level
  • Chemist Wizard : Increased explosive damage by 10%, also increased Chemistry item component by 5% of Chemistry skill.
    Spec : Further increased Explosive damage by 1%. Max 10 Level | Further increased the quality by 1%. Max 5 level
  • Genome Sequencer : Remove Fast Metabolism. Increased Healing and Psi booster restore by 15% of Biology skill.
    Spec : Further increased healing and psi booster restore by 1%, max 10 Level
  • Professional Tailor : Combines tailoring and clothier. Increased cloth and leather based component by 15% of Tailoring skill.
    Spec : further increased the quality by 1%, max 5 Level


15
Suggestions / Re: Dog Crate is a one way thing
« on: March 10, 2021, 03:14:28 pm »
So i captured a cat in Core City just to see if it was possible. It was, yes.
But then i realised I wouldnt be able to release it and it filled me with sadness so i had to reload the save.
So this is my minor suggestion, make it possible to release captured creatures, please? :D  ;)
I'd keep one as pet in my home that's for sure
It would opens up character as Summoner, with lots of overcharged cat.

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