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Builds / Want to mix PSI and guns
« on: February 20, 2022, 05:48:04 pm »
What exactly do I have to do to make a decent PSI gun build or should I only go pure PSI?
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Yeah, sure.
This is what I think young Tosh would like at level 1:
http://underrail.info.tm/build/?AQUGAwMKBwYPDwAAAAAPAAAAAAoADwAFDw8AAAAADysnL9-_
At level 4:
http://underrail.info.tm/build/?BAUGAwMKCAYeHgAAAAAeAAAAABQAHgAUHhkAAAAAGSsnL8KwFt-_
At level 8:
http://underrail.info.tm/build/?CAUGAwMKCQYyMgAAAAAoAAAAGRkKKwAZMhkAGQAAICsnL8KwFh4q378
At level 12:
http://underrail.info.tm/build/?DAUGAwMKCgZGRgAAAAA8AAAAGS0eKwAZRhkANwAAKisnL8KwFh4qwpbCh9-_
At level 14:
http://underrail.info.tm/build/?DgUGAwMKCgZQRgAAAAA8AAAAGS0eKwAZUBkANwAAKisnL8KwFh4qwpbChyHfvw
After level 14 you've basically taken everything you want to make a Psi hybrid character. You can take it from here and further diversify in whatever direction you want.
You can put a point in Dex and take Escape Artist. Spec into Assault Rifles for really tanky enemies. You won't need to keep Stealth maxed at all times - there is stealth gear available to you to help with that. You could also put some points into Constitution. Putting another one or two points into Perception later on will also help. You can also look into some more Psi feats, as well. Force User is of particular interest. You could even put some points into Metathermics for additional explosion. While it's not exactly a specter things, per se, it will still help a lot.
Don't ignore Crafting. Although it's generally low at the beginning, as the game progresses it will give you custom weapons and armour to survive better and also the best shotguns. You should look into getting a shield emitter ASAP. MK III Frag 'nade will be available to you very early on, as well Gas 'nades. Those will help a lot, especially with Force Field. Try to catch up on Biology as it will give you better chems. In Underrail sometimes having the right type of armour can mean that you can breeze through an encounter.
Try taking Psycho-Temporal Contraction as early as you can, basically after you open up the global map. That's what those 55 points into Temporal Manipulation are for. There's also another very important skill - Limited Temporal Increment. That one will allow you to throw two consecutive frags.
Always try scouting the enemies under stealth to better see what you're dealing with. Your high Detection will help with seeing other stealthed enemies and/or traps. Always try starting combat yourself - it will help a lot when playing a generally squishier build like that.
Mercantile is there to help you with all of that. Lowering prices and opening up special shops is very important in this game.
Since you're a ghost type, you should get in touch with Oculus ASAP. Those Vanishing Powders will be useful.
There are a lot of different tools that can help a build like that. While it isn't as straightforward as some other builds it doesn't mean it's no less powerful.