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General / Re: Video discussion
« on: December 26, 2024, 03:07:16 pm »
I don't think the system compares to RTwP at all, since there's no real time mode. The moment the game enters combat mode, nothing happens until you do something - it's a roguelike system, with enemies reacting after every action, which also includes moving one tile. But the video itself does show that sometimes combat starts in the middle of walking and you can waste quite a few turns walking around while the enemy sets up on you. I'm hoping there will be a setting to go on full halt the moment you enter combat.
I guess it's relevant to note that enemies didn't seem to always attack after an action (at least the rathounds seemed slower), so it seems still possible to take actions without immediately taking damage. It's possible the equivalent of this game's Sprint (I know there's a built-in run) will let you rush somewhere as a reaction.
I guess it's relevant to note that enemies didn't seem to always attack after an action (at least the rathounds seemed slower), so it seems still possible to take actions without immediately taking damage. It's possible the equivalent of this game's Sprint (I know there's a built-in run) will let you rush somewhere as a reaction.