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Messages - Usiorix

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Bugs / Re: GMS compound STUCK
« on: February 09, 2023, 03:19:34 pm »
Why did i put it in bugs, not in general:
Because i was aware of loosing initiative when leaving area in combat. I also wasnt afraid of 2 rathounds alpha waiting for me (huh, they are really patient huh) to do all the gms stuff because i could take em down with molotovs, or scare them.
What I wasnt aware was that my character will be always in the middle of the starting area which is also affectable by the mine.
I understand why this mechanic has been changed (or was like that from the beggining, i might be mistaken) due to possibility of abusing it, but, i dont think it was possible for me to predict this situation.
A simple solution for this particular one would be to place the character in the same place when leaving / moving to other area. But it is the first time i have a problem with this :D

About the solution: i dont know which exit u are talking about. There is one cave in GMS, which requieres tnt to proceed, and one exit on the highest lvl which easy in the first area, but the second one has higher lvl bandits who are detecting me easily (57 effective stealth).
The other exit from the area before gms has dogs and lunatics.

Sorry for english.

*Quick edit: i was too fast in judging the other exit cause it was possible to sneak past the dogs, thank you very much

2
Bugs / GMS compound STUCK
« on: February 09, 2023, 11:02:27 am »
Excuse me, did i break the game?
Got in by running away from rathounds (cause why not) and avoiding the mine.
How can I get out? :D [rathounds always start first, blow the mine, if i survive the mine the rathound is killing me anyway)

3
Builds / Re: First time, Shotgun - Psi non stealh
« on: March 01, 2021, 06:27:23 pm »
Thank you both for big answers and the time you've spent.

I read this just after you wrote, but didnt answer cause i wanted to play and check for myself.

So, both of you are right. Sadly :D Im just before depot A (already got in there and back for eq). Im not stuck, playing quite smoothly and with help of utilities i feel like i could get through it (although my traps are 0, throwing 0 its quite fun;p), but as said earlier i already felt lack of power of shotgun and now its doubled feeling. Power is fine, i suppose, after crafting better one (with 3 bullets burst), but accuracy - terrible - even face to face with target (and that is not happening as often as i imagined). Im not able to take leading shot cause i need 2 more dex (and im lvl 8 with 7 str).

I wanted to take juggernaut but then i realised that it needs metal armor to work, and metal armor needs 8 STR. So either i put another 1 point into STR on 12 lvl (and still have 3 dex, so no leading shot for me) or i dump the idea (but why do i have 7 str then? xd).

I did know that stoicism and conditioning applies after armor reduction, I just thought decernt CON + juggernout + heavy armor will make me pretty tanky with those 2 feasts. Also with my starting stats there werent a lot to take...

So to make shotgun work i need to put into some shotgun STATS (feasts are easy manage) and dump will for that, cause with my will im not the perfect PSIonic and i can't hit burrowers with shotgun.

So i restarted, took your advices, and still did it my way ^^
I didnt want to make exactly the same build, and i didnt like the idea of running around <30% HP to make crit work (although i suppose its the only way to make shotgun + metathermics build work so thank you for this).
What I realised was that build I wanted to do would work with Melee wep - STR + CON + WILL.

Now im playing
https://underrail.info/build/?BAUFBgoHAwUeGQAAAAAZGRkAFB4AAAoUHgAAAAAAACY5Y8Kw378
Throwing + traps only up to some convenient lvl around 50 i think, (traps propably less) changed the psi school to thought control for CC, but still not going to invest a lot - just to have some cc idk yet how much exactly.
Temporal manipulation to get haste and maybe perk for it.
Hope now its better and will work,
thanks again




 

4
Then i must have missed it, sorry!
What I found out is that after several restarts - sometimes there is fire, sometimes there isnt. Same save, same nest, one time with fire - next molotov crashes it, and one time no fire - all works fine.

5
Hi, i checked google & first 5 pages and haven't found anything like this.
So my problem is im at burrowers nest (in GMS compound) I threw molotov (so the ground is on fire) left the location to heal & CD, going back to nest (and here sometimes my autosave is corrupted, can't load it) but if i manage to get back to nest (by saving on another save) i crash when i throw "second molotov" (second, because previous one was thrown and is still burning). IDK but it seems the problem is i left the location with burning ground and burrowers in it (just my thoughts).
Also - i dont get XP for killed burrowers (or spawns) by fire ground, IDK is it intented.

But i love your game, just love it.
Hope it will be fine, got a savegame in case you want,
thanks!

6
Builds / First time, Shotgun - Psi non stealh
« on: February 26, 2021, 02:58:50 pm »
Hello everyone,
im just starting with Underrail (doing outposts mission).

In RPGs (especially with a lot of build possibilities) i always had a problem of choosing the right one.
For example in Morrowind I used to stop playing in half, or earlier and changing to something i saw and liked more.
Thats why now, when im playing rpgs i choose my build very carefully, to be sure i want to play whole game with it. And that is most important thing for me now.

Im explaining it because no matter what you say, i will try to end the game with my build. But i'll be happy to get some hints from you.

Second important thing for me is the challange. I hate easy rpgs, they are boring for me. I need satisfaction.
Thats why im gonna play on hard difficulty.
I was struggling between classic and oddity (as i read that classic is overexped), but finally i chose to play classic because this build is not stealth one, nor "talking", i will propably fight with most of stuff. My idea is to try to beat the game like this, and then build some stealth - hacking - whatever build and play hard / dominating with oddity system. Happy to hear what you think about it.

One more thing - i like to use a lot of possibilities the game is offering.

*Thats an edit, i started over and now im on the mission with ventilation shafts and raiders, lvl 5.
I picked classic system and do not feel overexped. No problems with fights but i feel (a bit) lack of power of shotgun.
Is it possible to use it without investing in crit chance?

Here is my build now:
https://underrail.info/build/?BQYDAwgFCQcjAAAAAAAAFxkAACAUDw8eAAAjIw8AAAhfwrArPd-_

My question is can I drop crit and use shotguns efficiently?
Right now im using Goggles, so mi perception is 6, but can I go with 5 and be fine?

I planned to get both shotgun and psi feasts, also Juggernaut on lvl 8 (with 7 str) as an addition to conditioning and stoicism.
I will use metal armor.

Should i spec into other schools of psi also?

Thanks!










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