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« on: March 09, 2021, 04:36:33 pm »
I read it. I thought Ukupnik made some very good points.
In fact, I had some of the same thoughts myself. Specifically:
"Ninja Looter, Burglar, Interloper, Trap Expert --- all combined into one feat, as no one bothers with them while there are separate, so I thought they would be better together to encourage stealthy playthrough without huge feat investment."
With the exception of adding trap expert, I thought the exact same thing. Three feats is a huge investment.
"Salesman, Major Supplier --- merged in one feat. It felt counterintuitive to bring more stuff to sell, but without something like Major Supplier, the merchant doesn't have enough money to buy it. Also should raise sell price nerf on Dominating, it felt bugged."
100% agreed. It annoyed me that Major Supplier was a level 26 feat (!) as well.
"Make speccing into something more generous. And I'm not referring to damage specs, like crit power or whatever, but cooldowns and utility ones. Like you really expect me spend 5 points on 10% extra resistance reduction of Expose Weakness or 15 for more MP from sprint?"
Noticed some of this as well. These are never chosen at these costs.