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Messages - Vu1pes

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General / Re: [Spoiler Character] dialogue curiosity
« on: June 18, 2021, 03:49:44 am »
Where are you finding this dialogue?

In the game's data directory, under dialogs > characters > azif

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General / [Spoiler Character] dialogue curiosity
« on: June 16, 2021, 10:27:42 pm »
I've been skimming through the dialogue for Azif and saw this:

"One of the things I found quite surprising in your tale, though - beside the things he spoke about - is that you dared attack him and lived to tell the tale. It is fascinating, though of lesser importance now... "

Implying a contingency for attacking Six and not getting merked. To my knowledge, there's only three places where this can happen:
1. Lower floor of Oculus while he's still there (although attacking him there would make the oculites hostile and render the dialogue moot),
2. West wing of the institute, where he can be attacked without outside retaliation (I guess you could take a potshot at him and leave the area?),
3. Entrance to Hollow Earth in Deep Caverns (Ditto, though I imagine it makes getting the mykocardia way harder).

Obviously there's no way to kill him since he's immune to all damage types (I tried Hoddurform and the Ethereal Torch for shadow/light damage, neither effective), but has anyone ever triggered this dialogue?

3
General / Re: Crystal Mainframe vision requirement
« on: June 15, 2021, 04:05:19 am »
Ive heard the crystal mainframe needs metathermics and psychokinesis as well.
Just tested this on a MT character and got the second dialogue, stands to reason the first one is PK-related. Still can't figure out the exact threshold though.

4
General / Crystal Mainframe vision requirement
« on: June 14, 2021, 07:56:57 pm »
I'm pasting in the text from the dialogue files to the wiki and saw the following:

"As the Leviathan circles around a red planet, from half a galaxy away an invisible spear is hurled. It warps the space-time as it races towards its target, dislodging planets and shattering stars. These tell-tale signs will arrive too late to warn the creature of its impending doom, though."

and

"The egg is cold and dark on the outside, but as you pass the membrane you can see and feel the hot core within."

These would seem to relate to (Focus on the two large objects revolving around one another) and (Focus on the nearby superheated object) respectively, but I can't trigger them to appear with an 18 will thought controller. I'm sort of out of my depth where reverse-engineering the game is concerned, does anyone know what ability score is related to these so I can put a caveat in the wiki article?

5
General / Re: Soo, did i find Fallout 3? :D
« on: June 13, 2021, 05:33:01 am »
Don't mess with six-fingered people. They'll mess you up.

6
Suggestions / Foundry shortcuts
« on: June 13, 2021, 05:01:13 am »
I'm getting real tired of having to walk the entire length and breadth of existence just to get between Gloria and the mayor / rift for Kill the Beast. Diagonal transitions like the waterways have would be nice, or at least a ladder on the east wall of the pit so I'm not taking the long way round coming from the south.

7
General / Re: What do you think the best OST track in Underrail is?
« on: June 13, 2021, 04:38:01 am »
Base game? For my money, Deep Caverns. The echoing synth gives you a sense of just how vertically big the Hollow Earth complex is supposed to be, and the general strangeness of the instruments lends itself to how arcane and terrible Biocorp's lost secrets are.

Expedition's a tie between Abyssal Station (tense) and Ferryman. Abyssal Station for being an unsettling backdrop in the final puzzle piece of the Sørmirbæren, Ferryman for putting bomb-ass guitar riffs in the Arch Island / Port Ceto theme and the slower, contemplative pace befitting a dockside conversation with a 70 year old hard-as-nails philosopher.

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