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Suggestions / Trip Wires? advanced traps!
« on: February 01, 2014, 11:49:12 am »
Heya everyone
just a few trap ideas i just thought off, not sure if been suhhested before
Tripwires
maybe using some logic to select what direction to face, taking up a 2x1 space, or even more?
would allow user to ambush patrolling enemys, prevent enemys from getting behind you from another direction
i could see it as having a built in explosive charge, smaller aoe (one radius) and very low damage, in he, frag and emp. Alowwing the user to disable sentry bots, or string up with a proper mine to cause more damage
the only forseeable problem in my eyes would be how to determine facing without multipule objects or bluprints
just a few trap ideas i just thought off, not sure if been suhhested before
Tripwires
maybe using some logic to select what direction to face, taking up a 2x1 space, or even more?
would allow user to ambush patrolling enemys, prevent enemys from getting behind you from another direction
i could see it as having a built in explosive charge, smaller aoe (one radius) and very low damage, in he, frag and emp. Alowwing the user to disable sentry bots, or string up with a proper mine to cause more damage
the only forseeable problem in my eyes would be how to determine facing without multipule objects or bluprints