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Topics - Megabiquette

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1
Bugs / Jake Quicksilver questline not firing
« on: April 22, 2016, 02:58:24 pm »
I've completed the 3 quests and the next one is not firing.
According to the wiki and researches I made on forums there's the quest about the foundry prison that you need to do in a certain way to access the Azif quest. I killed everyone in the prison because I had no other choices (due to autosaves while leaving the prison making Foundry guards hostile to me) and it seems like this is the "wrong" way to do it.

What's the point of having different options for the quest if only one is legit while others end the questline?

2
Suggestions / We should be able to craft W2C and JHP ammo
« on: April 21, 2016, 03:58:02 pm »
Because why not?

3
General / Grenades! Frag vs HE
« on: April 16, 2016, 09:59:01 am »
Hi, I'm finishing my third run (finally manage to go through DC without ragequitting, yay!)  and I realised even tough I always carry both types of grenades I always use frags.
I guess HE have their uses but reading the description I have the (false?) feeling frags are better.
So questions to the vets: against which kind of enemies do you use HE?

4
Bugs / v1.0.1.9 bug on skill level up screen
« on: April 14, 2016, 03:28:19 pm »
Since the last hotfix I leveled-up and on the skill screen the + and - buttons overlap the skill points that are in parenthesis.

5
Bugs / No xp for the protectorate Epione Lab mission?
« on: April 13, 2016, 12:45:30 pm »
I'm talking about the oddity system. I guess that's a bug as every mission grants you xp when you finish them but I think that mission has no xp reward. I finished both this mission and the renegate mission at the same time and only 1 xp was shown in the log.

6
Bugs / Allies becoming hostile because of incendiary grenades
« on: April 12, 2016, 08:12:43 pm »
I experimented this in the Arena against burrowers. I threw a magnesium grenades at the critters, setting a fire. None of the other gladiator were hit, but as soon as my melee ally went into the flame to do some close-combat they both turned hostile.
That's kinda logical as I'm the one who threw the grenade that was the source of the fire damage but I feel it shouldn't work this way.

Thoughts?

7
General / Heavy armor + sledgehammer = non-viable?
« on: April 09, 2016, 04:10:09 pm »
I'm level 7, had some trouble in depot A so I decided to level up a bit using the non-oddity XP system.
So I go in the burrower nest that is in the GMS compound after having crafted myself a heavy armor and I can't kill burrowers. I'm at 73% armor penalty and as burrowers move away from you before spitting, I don't have enough action/movement points to get close to them and attack them with my sledgehammer.
That's my third run and I wanted to try a melee character, am I doing it wrong?

8
Bugs / Becket (free drones) giving the "welcome" stuff twice
« on: April 06, 2016, 09:04:40 pm »
The seconded occurence happened after finishing the last quest.
He has new talk introduction ("you did it! SRO now belings to the free drones!")  then asks you what gear you want ('I've been instructed from Trenton to prepare some fine equipment for you").

9
Bugs / First JKK mission (spoiler)
« on: April 06, 2016, 11:08:21 am »
I joined the JKK but my character don't have enough perception to find the hidden door leading to Bogdan. I went to to Jon the Beautiful but he just tells you were to look and doesn't "unlock" the door. Luckily I had a save I was able to load and joined Coretech instead.

I'm posting this in the bug forum because I guess that's not working as intended and kills the entire questline and might mess with the main questline as well. Unless there's another way to find Bogdan but the wiki doesn't say anything about it.

10
General / Can't find rail crossing abandoned warehouse
« on: April 04, 2016, 09:55:05 pm »
I found it during my first run somehow but now I'm stuck.
I looked on the wiki map, yes there is some little building along the rail inhabited by lurker hunters but I can't find the entrance to the warehouse.
Thanks  for your help!

11
Suggestions / Please make dexterity less relevant for fishing
« on: April 02, 2016, 10:33:08 pm »
Because fishing is boring enough to begin with and my dex 3 biologist keeps failing his attemps to catch fishes. And that is NOT FUN at all. The idea is cool but gameplay should be prioritized against flavor.
Or you could make the player be able to buy fishes to compensate but I guess nobody would waste time on fishing then.

Also, I just fished a sledgehammer next to the rathound king's lair, nice :)

12
General / Abram's bug quest without stealth?
« on: April 02, 2016, 01:39:13 pm »
Is it possible to plant the bug without any stealth skill?

13
General / Building a psi character for a newbie
« on: March 30, 2016, 06:45:48 pm »
Hello everyone!
For my second run I want to psi guy (I didn't take the red pill on my first one).
But I also want to build a hacker (my first one was a lockpick guy) AND an electronic crafter (my first one was good at all craft but electronic).

But there are 3 psi skills, and I don't know if I should focus on one or two or mix them. Also, should I also invest skill points in a back-up fighting skill in case I run out of psi? (I'm thinking about guns, to craft and use plasma pistols).

Thinking about all this, I feel like going the psi way eats a lot of skill point. Can you give me any advice on building and playing a psi guy? Thanks!

14
I'm talking about the ones guarding the stolen train. I as too weak when I encountered them so I just when to inform the protectorate about them.
Now I don't seem to get to protectorate to hire me.

15
Bugs / Port Zenith quest bug?
« on: March 28, 2016, 03:43:29 pm »
The guy I'm supposed to bribe doesn't want to talk to me anymore, is it working as intended? I didn't try to bribe him during my first dialogue and now I'm stuck because I don't have the skills for the other quest options.

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