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Topics - Fenix

Pages: 1 ... 6 7 [8]
106
Bugs / Bandages doesn't heal
« on: August 24, 2014, 04:31:20 pm »
while char at 40% health. Its just used and wasted.

107
Suggestions / I can outrun Jamaican sprinter!
« on: August 22, 2014, 05:16:34 pm »
I mean... My char need 4 AP for a punch, and Fancy Footwork - and after round he has 130+ MP.
What happened, when punch start to cost 2 AP? :P
Guys - aren't it a little bit too much?

108
Bugs / Little bunch of bugs
« on: June 07, 2014, 09:46:19 pm »
On a lvl with guy who has Cybernetic Eye, there is junk pile with food +1STR, accessible from another side of grating.

One deck in Buzzer shop somehow get a loot after you deal with Buzzer one way or another.
Before this it got nothing.
Deck with magnifying glass in far corner of room.

109
Suggestions / Map
« on: June 07, 2014, 09:40:15 pm »
Well, I finish this playtrough before game in current version ended, and for one reason - at some point past Rail Crossing, game start to really tired me, becouse there was no map, and TOO much levels with 2 or even 3-4 exits.
If there will be no map in the future, I can guarantee that 95% of players get tired at point of Foundry\Camp Houtorn.

Should it be a pure GUI solution, or be it some kind of device, that player can buy for large amount of charons (it's even better) - it's up to the developer, but we need something like this.

110
General / Feats
« on: May 28, 2014, 11:58:01 am »
Well, I just want to create melee-oriented build, but feat description doesn't clear this moment.
I don't actually know, what feat work woth melee, unarmed combat or fist weapon, e.g. Opportunist - "with any weapon", what does it mean? Fist weapon also is a weapon, from the point of view of common sense.

I wish there will be sticked topic, where all feats will be commented that way, so it'll be clear what they are affect.
PLEEEEAS?

111
Suggestions / Bunch of suggestion after playtrough 0.1.10.0
« on: February 05, 2014, 09:13:07 am »
This playtrough was on Normal, experience system - Oddity.
Pure Psi build.
I'll start with what I got in the final.
16 lvl, almost 17, without 1 point.
This build hit hard.
In final battle, he did 250 crit dmg with Electrokinesis on Faceless, 250 crit with Neural Overload (Faceless), 284 crit dmg with NO on Faceless Mindreader, 162 crit dmg with Telekinetic Punch on Plasma Sentinel (and 162 was resisted), 226 crit dmg with TP on Faceless (96 was resisted).
Bilocation deal 26-54 dmg3 times in a turn, and one of 6 hit (or 9) it's a crit around 60-70.
And this is without
Quote
Doppelgangers should now properly ignore target's resistances with their attacks

I know about changes presented in Dev Log #28: Energy Shields, and I'm a little concerned about it.
In this playtrough my FenBarbiturat walked like a tank through a rotten fence the entire game except Burrowers in GMS compaund (love these guys)), one stealth ambush, and maybe Plasma Sentinels.
Why else would reinforce the strongest build of the game?  :o

Perhaps some wish me a painful death for these words - but why so many skillpoints? :)
I'm a master of all - high Lockpick and Hacking, skyhigh damage-dealing psi-skills, high Evasion and Dodge, capped Electronics and average Biology and Persuasion.
And that's only 16 lvl, so 20 lvl results in plus 4x40.
Maybe we should nerfe skillpoints income a little, or at least nerfe synergies on psi-skills down to 5%?

Second - why so many Psi Boosters? :) Seriously.
I ended up with 77 PB. 1\2 of a game I even didn't go for mindshrooms, and the last 1\3 I even didn't picked up the one which I passed.
You can should lower respawn rate, maybe in 2-3 times?
And that guy that sold Mindshrooms in Junkyard, 5 tomorrow instead of 10 today sound great. :D
And price on PB should be higher in 2-3 times.
I mean, we need to make PB more inaccessible, to raise its value.
Now it's as common as cave hoppers.

Quote
Added more psi boosters to early areas to ease up the early game for psi characters who need those rather than bullets

Would it not be better to do instead "Added more psi boosters to early areas to ease up the early game" that doctor Pasquale give 5-10 PB to a player character with a words "That's all I can do for you" and the like?

About Oddity system - we need some kind of list, where we can see number of oddities we already have, and what we can have (from creatures). I remember I forgot that already have all oddities from these bloody bloodsucker frogs from hell, and killed at least 12 of them, before realizing it.

About economy - this changes didn't do any difference for me, as you can see. :D
I sold everything that could be bought.
The only suggestion about trading process - could you place a locker near all trader?
It was very tediously to run from one to another trader with all loot, and if I just drop related swag on the floor near trader, it ruin all ambiance a little. )
What if locker belongs to merchant, and we may redeem him, or rent, or get it with discount after minor quest for that merchant, or we could just win a locker in the cards?

I am most concerned about fights.
Why it is so easy?
The only answer I can get - AI. Potentially NPC AI can do all that player character can do - use weapon, equipment, and feats correctly.
It's the only way I see fights can be challenging.

112
General / Ambush Feat
« on: February 01, 2014, 09:26:18 pm »
Is it applies to Psi-attack?
I mean, if I use some Neural Overload from stealth with Ambush, can I get +% to crit. chance?

113
General / [SPOILERS] Don't noob, but need help with quest
« on: July 10, 2013, 07:58:42 pm »
 :)
Where I should plant explosive in final gang showdown?
Picture if it possible, please.

don't know how to hide in spoiler it.

114
General / How to fish?
« on: June 19, 2013, 12:57:05 pm »
I mounted fishing rod, but nothing happened yet.

115
General / Status Effects
« on: May 11, 2013, 05:40:07 pm »
What the different between Incapacitated and Stunned effect? In general, what do they do?
I have tried game some time ago so didn't sure, and didn't find info about it.

116
Bugs / Experience bug
« on: December 23, 2012, 11:19:07 pm »
Sometimes, when mob dies from burning, char didn't get an experience.
I checked log twice, but after message about mob's death there wasn't message about +exp.
Dog, hit with incendiary bolt.

117
Suggestions / Complete walkthrough with 1st level character
« on: December 21, 2012, 06:51:31 pm »
Post subject speaks for itself.
I have a full pack of screenshots to confirm my words, if necessary.
More than that, my char have psionic build.
Strength        3
Dexterity       3
Agility            8
Constitution  3
Perception    5
Will               10
Intelligence   8

Feats: Ninja Looter, Snooping.

I have done all quests.
Maximum level, which I have reached - 14.
Level, which I have reached before I start Level up - 12 level.
Relations with all factions are good.







My suggestion about it - too much grenades. Too high chance to hit with firearms for 1st level character.
I did not even run away from mobs on previous level.
No cheating.
No masturbating "save\load" function to obtain more grenade, or guns, or ammo.
Only Junkyard Surprise to get +3 Constitution during fight, that seems to me a bit cheating (without this bonus, it would be too difficult).

118
Bugs / Junkyard Surprise bug
« on: December 21, 2012, 06:08:10 pm »
My char has Dexterity 3, when I use Junkyard Surprise to get +3 Dexterity, my Lockpick skill is one number, but when I got -3 to Dexterity, my Lockpick skill is that number +2.
I think it is a bug.

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