Author Topic: Some additional gear suggestions and one ending slide suggestion.  (Read 4038 times)

despawner

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1. Abbility to convert crossbow bolts to throwing bolts. Throwing bolts could deliver poison or added chemical but deal very little or no mechanical damage. I noticed that crossbow bolts have more variants than throwing knives. Also, I hate to see all the bolts Black Sea tribals have go to waste if player's character isn't good with a crossbow.
2. Throwable timed explosive. Like a dynamite stick with a fuse. Or just a timed bomb that would actually deal damage in combat unlike TNT (I get the balancing reason).
3. Base player abbility to make a loud noise, whistle loudly to attract enemies. Or something like a siren, fire cracker or a whistle that would make enemies in the area come over to investigate the noise. I know this mechanic exist in game, but players have to use some kind of consummable (grenade, bullet, etc.).

4. Player wiping all the Grim Jetters pirates in the Black Sea should be in the ending slides. I did get the - "Grim Jetters waited for oppurtunity to strike" slide at the ending of the game even though I was pretty sure there were no pirates left at the Black Sea.

Eidein

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Re: Some additional gear suggestions and one ending slide suggestion.
« Reply #1 on: March 03, 2025, 12:10:17 am »
Yell attracts enemies.

Albert Altmann

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Re: Some additional gear suggestions and one ending slide suggestion.
« Reply #2 on: March 03, 2025, 12:51:19 am »
There are ending slides that mention Grim Jetters' complete eradication though (https://www.stygiansoftware.com/wiki/index.php?title=Endings/Expedition), you just have to be really thorough about purging them. Or the slides might be bugged. I wouldn't know for sure.
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PaposikG6

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Re: Some additional gear suggestions and one ending slide suggestion.
« Reply #3 on: March 05, 2025, 09:18:51 pm »
Grim Jetters' eradication slide is not bugged, however it requires player to kill every single pirate on the map including spawned patrols or via other events
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