Thank u Steppe and sorry for a late reply (cheap internet
I made some adjustments based on yr suggestions~
Pretty decent rendition of the MT Hoplite. However while i dont know too much about regular spear builds Hoplites dont need spear throw and no build needs 8 int.
Yeah spear throwing, i see people have mixed feeling on this~but if u drop it, Destabilization combo will be devastating when used in melee.
Also, spear throwing deals tons of dmg if used properly, especially under recent patches.
8 int for psi slots mainly, imo this build requires lots of utility psi skills to be functional.
And~~~it can help getting 69 effective chem skill really quick (even before junkyard on Classic) and save lots of crafting skill points for throwing.
It could be lowered according to different play style however, but i'll keep it
A good rule of thumb is that the Hoplite is very similar to hammer wizard so you should always try to increase tankiness
Honestly man your Defense build was pretty good but it was definitely not dominating viable, I'd definitely use it on hard but its trying to be 2 things and that doesn't work on dom.
I wasnt intended to rush in and face tank everything actually, that's why i took nimble and kept "stealth" possibilities.
Impale+Cryostatsis will fail you from time to time, so use stealth to support matters deeply, in my games at least.
Noise system/flashbang/High dmg/Re-stealth --->what really carry you in a dominating game imo, so removing stealth and be tanky will make me really nervous...
Dodge and nimble are removed, you're a tank and tanks don't dodge and they certainly arent nimble, if you need MP it can be found in sprint rather than trying to lower armour penalty
Thanks~ fancy footwork is indeed inappropriate, I was trying to make some kite kill implements because of daze+Dilation, but...yeah, not effective~
Ive already replaced fancy footwork(dodge) and nimble with spear guardian and expert throwing respectively.