Author Topic: Line of sight issues 2024  (Read 604 times)

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Line of sight issues 2024
« on: June 20, 2024, 02:44:36 am »
I haven't seen this raised in a while so I thought I'd summarize what I know about this issue in this post. The issue is:

Having visibility from A to B doesn't necessarily mean having visibility from B to A. This always or almost always happens when A and/or B is near a corner.

Some threads that report this bug:
https://stygiansoftware.com/forums/index.php?topic=4186
https://stygiansoftware.com/forums/index.php?topic=6052
https://stygiansoftware.com/forums/index.php?topic=6260
https://stygiansoftware.com/forums/index.php?topic=1939
https://stygiansoftware.com/forums/index.php?topic=3492

This issue manifests most prominently when the player is rooted in place and being shot at while not being able to shoot back but there are other cases.
- Being able to melee a target (or being attacked in melee) but not to shoot it without moving first.
- Combat is initiated by an NPC and you win the initiative but you have to move to actually see who spotted you first.
- Character A being in melee range of character B but not vice versa. May be related to A using a spear which has extended range.
- Waiting for a patrolling guard to disappear from sight so you can steal something, just to be caught.
- Being seen in stealth while you shouldn't be or being able to see a character who is clearly in range but cannot see you.

Attached are a couple of spots where the latter can be tested consistently. #1 Foundry. I can see Leonie (and steal from the containers) while she cannot see me. #2 Camp Hathor. Standing here and messing with the safe will get you spotted by Boyd who is just around the corner and out of sight.