Author Topic: Junkyard Gang Showdown question  (Read 573 times)

Easyprey

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Junkyard Gang Showdown question
« on: November 26, 2024, 09:46:34 am »
Hi, y'all.

I was meaning to ask if anybody knows if there is some scaling involved in the junkyard showdown between Black Eels and Scrapper.

While I was doing an old playthrough I came upon a discussion that explained how to exploit the showdown in order to loot a few Protectorate corpses:
  • pick to fight from old junkyard
  • start fight an hide
  • wait (reload) untill protectorate have it bad

Apparently sometimes the 4 protectorate soldiers should freeze after entering the Scrappers' hideout. I have never seen this happen though.

But, in that old playthrough, I managed to get serveral times where one, two or even three Cans where lying dead afterwards. (I was aiming for four, doh!)

Now that I'm doing a new melee playthrough, I gave a shot at it and this time the Protectorate soldier are just wasting everyone without losing more than 10% of shields (did a few reloads).
It doesn't really look like the Scrappers have the slightest fighting chance. I think they're non even drawing their weapons ::)

So, what gives? Are the odds so unfavorable to the scrappers that they can't kill even one measly Protectorate?

That would kind of make sense, storywise, but if so, how did they manage to kill 3 Cans it in my old game?

My question is: has it something to do with my level\the game difficulty\something else I did?
« Last Edit: November 26, 2024, 12:18:06 pm by Easyprey »

Albert Altmann

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Re: Junkyard Gang Showdown question
« Reply #1 on: November 26, 2024, 12:08:37 pm »
Level is of no consequence, but difficulty might have an effect on the outcome. It's likely that Protectorate schmucks benefit more from higher difficulty settings due to their base stats, equipment, etc., which makes them outscale some shitty gangsters despite increased difficulty values being the same for them and gansters alike.

Could also just be plain variance. Perhaps you should conduct the showdown experiment a couple hundred times more for more comprehensive data :)
#naturalbugmagnet

Easyprey

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Re: Junkyard Gang Showdown question
« Reply #2 on: November 26, 2024, 12:23:22 pm »
Level is of no consequence, but difficulty might have an effect on the outcome. It's likely that Protectorate schmucks benefit more from higher difficulty settings due to their base stats, equipment, etc., which makes them outscale some shitty gangsters despite increased difficulty values being the same for them and gansters alike.

Yeah, I thought of that too. I'll try to see if I have the old savegame available because I can't remember for sure if the old game was on Hard difficulty too or not.

Could also just be plain variance. Perhaps you should conduct the showdown experiment a couple hundred times more for more comprehensive data :)

I'll definitely try a few things.

Easyprey

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Re: Junkyard Gang Showdown question
« Reply #3 on: November 26, 2024, 12:34:18 pm »
Found 2 major differences:

Old game: I was lv 11, game difficulty was normal

New game : I'm lv 8, game difficulty hard

I can try to delay the showdown and see if I can level up. No idea if that has an impact though.

Antalos

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Re: Junkyard Gang Showdown question
« Reply #4 on: November 26, 2024, 07:22:40 pm »
Your character level doesn't matter, of course, but the difficulty of the game does, and in this case it turns out that the scrappers simply don't measure up to the Protectorate in stats and armor, that's all.
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Deep Driller

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Re: Junkyard Gang Showdown question
« Reply #5 on: November 27, 2024, 12:57:15 am »
Are the odds so unfavorable to the scrappers that they can't kill even one measly Protectorate?

More often than not they should kill at least one soldier. With SGS they somehow managed to kill two.

Although, and that is already explained above, game difficulty matters. Soldiers outmatch gangsters. If you start on easy/normal there's 90% chance of you getting at least one ally corpse, be that of SGS or Protectorate. Sometimes even Silas can get an unlucky crit and whole Eel party may appear dead.

Me personally always attacked with Eels. That always (again, depending on difficulty) resulted in one heavy trooper body. Probably them dogs and sniper at the entrance did it, I dunno.

Easyprey

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Re: Junkyard Gang Showdown question
« Reply #6 on: November 28, 2024, 12:33:16 pm »
So after a few tries I managed to get everyone dead  ;D

I have noticed that there is a huge difference if your character is in combat or not.

When you're in combat the Protectorate Soldiers and the Scrappers fight in turn based too, and the match is a little more fair.

If you're not in combat though, the Cans completely overpower the Scrappers with what I guess are real time fight mechanics.

Also I can confirm that sometimes the Protectorate stop reacting after a certain point.

It is as once they exit combat after killing the first wave (Elias, a few dogs and a couple of thugs), they refuse to fight the remaining  forces coming from the other side (Gort + stragglers of the other side of the assault.)

My last 2 Cans died this way in fact, standing still while Gort and another thug attacked them.

In my experience Silas gets killed 95% of the times, 100% if you're not with him.

Are the odds so unfavorable to the scrappers that they can't kill even one measly Protectorate?

More often than not they should kill at least one soldier. With SGS they somehow managed to kill two.

Although, and that is already explained above, game difficulty matters. Soldiers outmatch gangsters. If you start on easy/normal there's 90% chance of you getting at least one ally corpse, be that of SGS or Protectorate. Sometimes even Silas can get an unlucky crit and whole Eel party may appear dead.

Me personally always attacked with Eels. That always (again, depending on difficulty) resulted in one heavy trooper body. Probably them dogs and sniper at the entrance did it, I dunno.

Never managed to get SGS on board. I really never leveled persuasion, which is needed as far as I know.

On the other hand, I don't recall ever finding a dead trooper when I attacked with the Eels.
« Last Edit: November 28, 2024, 12:43:16 pm by Easyprey »

Deep Driller

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Re: Junkyard Gang Showdown question
« Reply #7 on: November 28, 2024, 02:38:37 pm »
Also I can confirm that sometimes the Protectorate stop reacting after a certain point.

Huh. Seems like a bug of sorts. I also encountered one of those recently.

Never managed to get SGS on board. I really never leveled persuasion, which is needed as far as I know.

On the other hand, I don't recall ever finding a dead trooper when I attacked with the Eels.

Eh, I had different experience. I mean, Scrappers do have "crap" in their name so don't be surprised  :D

Vokial

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Re: Junkyard Gang Showdown question
« Reply #8 on: November 28, 2024, 06:01:17 pm »
Simply do the right thing and invite SGS instead - protecting the soveregnity of the south is crutial in such dire times. Don't lead Protectorate vultures to consume a weakened town, further extending their malicious influence, praying on other people's misfortune. It does require some Persuasion skills, but that's to be expected on every reasonable character.
« Last Edit: November 28, 2024, 06:02:51 pm by Vokial »

Deep Driller

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Re: Junkyard Gang Showdown question
« Reply #9 on: November 29, 2024, 02:20:46 am »
Simply do the right thing and invite SGS instead - protecting the soveregnity of the south is crutial in such dire times. Don't lead Protectorate vultures to consume a weakened town, further extending their malicious influence, praying on other people's misfortune. It does require some Persuasion skills, but that's to be expected on every reasonable character.

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