Author Topic: Final normal difficulty build question - jack of all trades?  (Read 4531 times)

woodsparrow

  • Probably not a Spambot
  • *
  • Posts: 13
  • Karma: +0/-0
    • View Profile
I've finally had time to run up through end of depot A with a few builds - SMG build, shotgun build, and a hammer wizard (among a few I tried myself that didn't get very far).

I kind of like aspects of all of them, but wasn't sure I fully meshed with any of them either.

I just don't like stealth mechanics in this game, so it feels like high dex stealth builds aren't ideal - the SMG build was fun, but did seem to demand a lot of stealth play.

The hammer wizard was fun, but I felt like I wasn't doing as much damage, and lacked enough mobility to close. Even in heavy armor with good bullet reduction I felt like I was getting peppered before I could engage. Plus I really didn't like the idea of missing out on the perception checks in the game. It's not much, be finding those small doors/rooms/passages was fun on the other builds. What I really liked here was it felt like everything added something to the build - lots of stuns to manipulate enemies (if I could get close), as opposed to 'move, burst, move' like the SMG/shotgun builds.

The shotgun build just felt clunky. Not super high mobility, high cost of shots per turn, kind of melee but not, I don't know. Once I started swapping ammo to meet the target I had a lot more success, but it still felt like it was kind of too much of not enough of anything.

I really enjoyed psi from the hammer wizard as well. And I really like throwing grenades, it's really fun. And, similar to the perception thing, I really like having access to lock and hack at reasonable levels.

So can anyone suggest a build that might click all my notches? I'm scratching my head. High perception to pass skill checks, bit of magic, bit of crafting for grenade toss means mid dex, medium or light armor, still would like to use a gun mostly. I'd like magic to be a useful part of the build, rather than just 'TM for a free adrenaline shot'.

I'd also like to hit most of the reasonable persuade checks (like SGS to help the junkyard). Maybe it's asking too much, but I'm playing on normal, so maybe I don't need to fully spike damage like dominating builds. Would that free up feats or stats?

Maybe a psi primary build with a pistol?

TheCONMan

  • Probably not a Spambot
  • *
  • Posts: 27
  • Karma: +13/-2
    • View Profile
Re: Final normal difficulty build question - jack of all trades?
« Reply #1 on: May 10, 2025, 02:23:20 pm »
The biggest problem with jack of all trades build is the lack of attribute points and feat points to invest into everything.

So here I'll give you a list of builds with the lowest attributes and feat requirements, as well as recommendations against some builds with heavy requirements. I suppose you can combine some of these low requirements builds into a working jack of all trades build.

For guns, shotguns actually have the lowest requirements: you can refer my 3 PER shotgun build here: https://stygiansoftware.com/forums/index.php?topic=9661.0

However, since you want to pass perception checks, a good candidate will be assault rifles, which only require 8 PER and a few feats. Another candidate will be LMGs, that build has more requirements, but it is possible to weave a sledgehammer into that build, allowing you to both melee and use a gun (LMG). You can refer to my Rambo build here on how to do that: https://stygiansoftware.com/forums/index.php?topic=10948.msg43801#msg43801

If you want even higher PER for checks, I suppose sniper rifles is technically doable at 11 PER and just a few crucial feats... but I have not tried any sniper rifle builds yet, and have not seen any guides that proposed any PER lower than 14. So take at your own risk.

As for PSI, if all you need is just utility and support magic such as stuns, immobilizations, and free adrenaline shots, then you can refer to my Paladin build here: https://stygiansoftware.com/forums/index.php?topic=10486.msg42465#msg42465. That build has 5 slots for support magic, and requires only 3 WIL. If you need to be occasionally killing mobs with magic, then that requires heavy investment into WIL, the minimum I have seen is 11, from the Bloodpsican build: https://stygiansoftware.com/forums/index.php?topic=8588.0

If you go PSI, you will definitely be getting Premeditation, which requires 6 INT to obtain. The 6 INT provides not much, but still decent bonus to your hacking skill.

As for Dex, 7 Dex is the perfect threshold, as it fulfills requirements for skills like Grenadier and Escape Artist, and it adds a decent bonus to lockpicking.

Avoid SMG builds so they require heavy investment into DEX, as well as at least 6 PER.

Avoid pistol builds as they require too many feat points, as well as heavy investment into DEX and PER to work properly. Unless you are talking about my stupid Gluck 17 pistol here: https://stygiansoftware.com/forums/index.php?topic=8936.msg39405#msg39405

Avoid knife builds as they require too much DEX and feat points to work properly.

In my opinion, sledgehammers for melee builds have the lightest requirements: I managed to get it working with 11 STR and no feats in my Rambo build.

Personally I will not consider Spears due to my bias for sledgehammers, but spears require investment into many different stats for its feats, that can fit well into a jack of all trades build. But still require many feat points though.

Actually, this can be fun to theorycraft, let me try to make one.