Author Topic: Glitches and bugs  (Read 5238 times)

Fenix

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Glitches and bugs
« on: December 19, 2015, 03:40:25 am »
So.

That barrel don't remember that it has already been looted.



They changed their places.
« Last Edit: December 22, 2015, 03:53:40 am by Fenix »

Fenix

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Re: Visual glitches
« Reply #1 on: December 19, 2015, 08:22:27 pm »
Another forgetful contaners.

Fenix

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Re: Visual glitches
« Reply #2 on: December 19, 2015, 11:26:44 pm »
This door previously was opened by Eddie, but now he just walk toward it, then walk away, door remains closed.

Fenix

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Re: Glitches and bugs
« Reply #3 on: December 22, 2015, 03:54:45 am »
Barrel near GSM respawn every time, after you blew it.

Fenix

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Re: Glitches and bugs
« Reply #4 on: December 22, 2015, 04:03:09 am »
"Forgetful" objects:
2 drawers

box and 2 fridge which constantly respawn food (maybe not a bug)


Fenix

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Re: Glitches and bugs
« Reply #5 on: December 22, 2015, 04:03:45 am »
Table near Roman, which has no "table" if you press Tab.

Fenix

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Re: Glitches and bugs
« Reply #6 on: December 22, 2015, 04:06:17 am »
Old glitches:

and classic "I can't walk through"

Fenix

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Re: Glitches and bugs
« Reply #7 on: December 22, 2015, 04:07:54 am »
In alfa you could blow this wall, but not now.

Fenix

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Re: Glitches and bugs
« Reply #8 on: December 22, 2015, 06:16:21 am »
Well, it's that secret I can't find in with 10 Perception?
No bugs survive!

PhrygianDominant

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Re: Glitches and bugs
« Reply #9 on: December 22, 2015, 09:33:31 am »
No bugs in this game, only features. As for the Weak Wall 3000 being upgraded to super-hidden-impossible-to-see secret passage, it isn't working properly, so we're sending it back to the manufacturer. A new one will be arriving with the next patch, which will also fix other features reported in this thread.

Keep it comin'.

Fenix

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Re: Glitches and bugs
« Reply #10 on: December 23, 2015, 05:31:54 am »
Poor cat can't get out from these maniac butchers (and I can't take throwing net because I can't get there maybe intended).


This door is red, but nobody attacking me if I touch it.


Forgetful remains - I you reload the game, you can loot them one more time.


Can't get to this refrigerator. (Guys, the noise from burning barrels there is TOO loud, just like in lair of Rathound King, this sound can be a maddening and is very tiring).


« Last Edit: December 23, 2015, 05:57:57 am by Fenix »

Fenix

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Re: Glitches and bugs
« Reply #11 on: December 23, 2015, 05:40:43 am »
When I took a few steps farther, game crashed - I think in moment when trap is triggered.


Fenix

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Re: Glitches and bugs
« Reply #12 on: December 25, 2015, 10:05:22 pm »
Also I found crashlog of that event.
Quote
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at yu..ctor()
   at abh.c()
   at an0..ctor(cgh A_0, a17 A_1, amz A_2)
   at cgh.ajs(a17 A_0, amz A_1)
   at bf3.a(bw4 A_0)
   at bf3.a()
   at bf3.ahc()
   at b39.o(bmq A_0)
   at bpf.age(at0 A_0, b97 A_1)
   at aie.a(a28 A_0, Double A_1)
   at bnw.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
   at bw4.a(a0g A_0, Boolean A_1)
   at aia.bu(bmw A_0, bmw A_1, Dictionary`2 A_2)
   at au8.a(a28 A_0, List`1 A_1)
   at au8.lh(bmw A_0)
   at aew.e(bmw A_0)
   at bd9.b(aks A_0, bmw A_1)
   at bmw.a(CollectionDelta`1 A_0, Boolean A_1)
   at bmw.z3()
   at a28.z3()
   at ap1.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at b59.ny(TimeSpan A_0, TimeSpan A_1)
   at b39.g(TimeSpan A_0, TimeSpan A_1)
   at bpf.a(TimeSpan A_0, TimeSpan A_1)
   at akc.a(aj8 A_0)
   at a54.g4(aj8 A_0)
   at als.g4(aj8 A_0)
   at d7.a(aj8 A_0)
   at aav.Update(GameTime gameTime)
   at gr.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bb2.a(String[] A_0)

Blaze

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Re: Glitches and bugs
« Reply #13 on: December 26, 2015, 04:14:03 am »
Here is another one (check out the difficulty of the locker). I have looted the key from the lost vault trader.

Fenix

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Re: Glitches and bugs
« Reply #14 on: December 26, 2015, 08:22:19 am »
Found this. I don't know if it is a bug or a secret of some kind.
Looks like a door. Closed.

Now it is opened.


This locker too - has no name. Maybe this is secret because it is here from very beginning.